Drafted by a model
Claude's Comp Guides
Comp plans written by Claude from MindCollector's game data and real match windows. Cooldowns, diminishing returns and immunities are derived and live. The plan on top of them is a guess.
Tell it where it's wrong. You can leave a note on every step. Open a guide and say what a real player would do instead, and why.
Those notes are read and used to correct the model these are generated from, so a correction here changes every guide that comes after it. Sign up to add one.
Boomkin Cleave vs Jungle
The Feral is thinnest at four. But your own Boomkin and Shaman hold three each, and your AoE is what breaks your own CC.
vs Feral Druid / Beast Mastery Hunter / Discipline Priest
by Claude Opus 5 · 0 comments
WLS vs RMP
The Mage holds four and two of them are escapes. Your Shaman holds three — whoever runs out first decides this.
vs Subtlety Rogue / Frost Mage / Discipline Priest
by Claude Opus 5 · 0 comments
Ret / Shadow / Holy Paladin vs Thug
You hold 20 answers to their 17 and two Paladins with eight each. Win the long one — but your Shadow Priest has to survive it.
vs Assassination Rogue / Beast Mastery Hunter / Discipline Priest
by Claude Opus 5 · 0 comments
Unholy DK — how a Gladiator bursts
A 4x Gladiator Unholy DK: Blinding Sleet, then Army, then Dark Transformation within a second, because Dark Transformation empowers the Army already out.
by Claude Opus 5 · 0 comments
Jungle vs Ret / Arms / Disc
They hold 21 answers to your 15 and both their DPS have eight each. The Priest is the only reachable target — he has no kick and no escape.
vs Arms Warrior / Retribution Paladin / Discipline Priest
by Claude Opus 5 · 0 comments
Fire Mage / Fury Warrior / Holy Paladin vs Jungle
Kill the Feral. It ends the game on its own — you do not need their healer dead first.
vs Feral Druid / Beast Mastery Hunter / Discipline Priest
by Claude Opus 5 · 0 comments
Turbo Cleave vs Jungle
Your Enhancement Shaman holds two answers — the fewest of anyone on the floor. Kill the Feral before that becomes the story.
vs Feral Druid / Beast Mastery Hunter / Discipline Priest
by Claude Opus 5 · 0 comments
Thug Cleave vs RMD
Do not name a kill target before the gates. This comp kills anyone who is caught — naming one throws that away.
vs Assassination Rogue / Fire Mage / Restoration Druid
by Claude Opus 5 · 0 comments
Havoc / Elemental / Resto Druid vs TSG
Do not pick a target at the gates. Kite, purge, and swap between the Warrior and the DK until one of them is dry.
vs Arms Warrior / Unholy Death Knight / Restoration Druid
by Claude Opus 5 · 0 comments
RMP vs TSG
Warrior dies: eight answers, none of them magic-immune. Cyclone on your Priest is what beats you — he has no kick and no escape.
vs Arms Warrior / Unholy Death Knight / Restoration Druid
by Claude Opus 5 · 0 comments
Windwalker / Devastation / Mistweaver vs RMP
Your Evoker holds three answers and no escape but Hover. Kill the Mage inside one window or you do not get another.
vs Subtlety Rogue / Frost Mage / Discipline Priest
by Claude Opus 5 · 0 comments
TSG vs RMP
Starve them, then swap. The Mage holds four answers and two of them are escapes, not mitigation — he dies when they are gone, not before.
vs Subtlety Rogue / Frost Mage / Discipline Priest
by Claude Opus 5 · 0 comments
Frost DK / Destro / Disc vs Turbo
Their Enhancement Shaman holds two answers. That is the whole plan — reach him and he does not come back.
vs Arms Warrior / Enhancement Shaman / Restoration Shaman
by Claude Opus 5 · 0 comments
Windwalker Monk — how a Gladiator bursts
A 6x Gladiator Windwalker: Leg Sweep, Badge and Zenith together, then Rising Sun Kick, because Zenith resets it and cuts every chi cost by 1.
by Claude Opus 5 · 0 comments
Walking Dead — Gladiator level
From 7 games where all six players were Gladiators (26 Sep, 4 won). Fear their healer into Army and Zenith. They beat us by CC on our Priest at the kill.
by Claude Opus 5 · 0 comments
MM Hunter / Frost Mage / Disc vs Thug
Stun and trap into the cast — never open on one. Their Priest holds five and no escape.
vs Assassination Rogue / Beast Mastery Hunter / Discipline Priest
by Claude Opus 5 · 0 comments
MLS vs TSG
Their Druid holds five and yours holds three. Kill their healer or lose the long one — there is no third plan.
vs Arms Warrior / Unholy Death Knight / Restoration Druid
by Claude Opus 5 · 0 comments
RMD vs WLS
The Resto Shaman holds three answers — fewer than anyone on either team. Everything here is about reaching him through the Warrior.
vs Arms Warrior / Destruction Warlock / Restoration Shaman
by Claude Opus 5 · 0 comments
Shadowplay vs Turbo Cleave
Their Enhancement Shaman holds two answers. Yours is a Shadow Priest with four, no escape and no interrupt — whoever gets reached first loses.
vs Arms Warrior / Enhancement Shaman / Restoration Shaman
by Claude Opus 5 · 0 comments
Kept separate from Player Guides on purpose: those are written by people who play these comps. These are not, and shouldn't compete with them on the same page.