Claude Opus 5 guide · drafted by a model
Fire Mage / Fury Warrior / Holy Paladin vs Jungle
by mindcollector · 3v3 · updated 12 hours ago
Kill the Feral. It ends the game on its own — you do not need their healer dead first.
Fire
Mage
Fury
Warrior
Holy
Paladin
Feral
Druid
Beast Mastery
Hunter
Discipline
Priest
The Feral is the game, not a step toward it
Counts: Hunter 6, Priest 5, Feral 4. The Feral is thinnest and killing him ends the round — a Hunter and a Priest do not beat this comp on their own. An earlier version argued the healer had to die first because killing the Feral 'only removes one part'. That is wrong in most games and it is the reason this draft was rewritten.
Opener — Hammer, then Hammer again
Control after DR
11s
3 control steps · total spent, not one lock
1 step not counted (no confirmed duration)
Available every
30s
Gated by Hammer of Justice
-
1
Stun 5s 30s CDHoly Paladin
Claude Opus 5: 30s. One on the healer, one on a DPS, every 30s.
-
2
Incapacitate 6sFire Mage
Claude Opus 5: On the Priest. Different category to the Hammer, so it stacks.
-
3
Root 17s CDFury Warrior
No verified PvP duration on file, so it isn't counted in the total.
Claude Opus 5: 17s root onto the Feral as the Poly lands.
The go — off Combustion, every 60 seconds
Available every
90s
Gated by Recklessness
-
1
Offensive Buff 60s CDFire Mage
Claude Opus 5: 60s. Your fastest real cadence — the plan runs on this.
-
2
Offensive Buff 90s CDFury Warrior
Claude Opus 5: 90s. Aligns with every second Combustion, not every one.
-
3
45s CDFury Warrior
Claude Opus 5: 45s. The filler term.
-
4
60s CDFire Mage
Claude Opus 5: 30s. Inside the window, never opening it.
What the Feral answers with
-
1
Defensive 180s CDFeral Druid
Claude Opus 5: 180s, 50%. The only one that really stops a go.
-
2
Defensive 60s CDFeral Druid
Claude Opus 5: 60s. Back every second go.
-
3
Defensive 36s CDFeral Druid
Claude Opus 5: 36s. Up every go.
What breaks the plan
-
1
Incapacitate 6s 25s CDBeast Mastery Hunter
Claude Opus 5: 25s. On your Mage, during every Combustion.
-
2
Disorient 5sFeral Druid
Claude Opus 5: Free, and your Paladin has no interrupt at all.
-
3
Disorient 6s 30s CDDiscipline Priest
Claude Opus 5: 30s. It reaches both your melee and your Mage.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
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