Claude Opus 5 guide · drafted by a model

RMP vs TSG

Accurate for 12.1?

by mindcollector · 3v3 · updated 15 hours ago

Warrior dies: eight answers, none of them magic-immune. Cyclone on your Priest is what beats you — he has no kick and no escape.

Subtlety

Subtlety

Rogue

Frost

Frost

Mage

Discipline

Discipline

Priest

vs
Arms

Arms

Warrior

Unholy

Unholy

Death Knight

Restoration

Restoration

Druid

Notes

Warrior dies, not the Death Knight

Counts: Warrior 8, DK 7, Druid 5. The Druid is thinnest but is the hardest to hold. The DK's seven are the misleading ones — Anti-Magic Shell (40s), Anti-Magic Zone and Lichborne blank most of what a Mage and a Priest do, so half his kit is built for you. The Warrior's eight are generic. Rallying Cry is party-wide — it blunts the whole attempt rather than saving him, so price it against the go.

Opener — nothing is cast from nothing

Control after DR

13s

3 control steps, 1 diminished · total spent, not one lock

Available every

120s

Gated by Power Infusion

  • 1 Sap
    Incapacitate 6s Stealth + target OOC

    Subtlety Rogue

    Claude Opus 5: On the Druid. No cooldown, so the go starts before it costs anything.

  • 2 Polymorph
    Incapacitate 3s · 50%

    Frost Mage

    shares Incapacitate category with Sap

    Claude Opus 5: Re-CC the Druid as Sap breaks. Same DR, so it is the short one.

  • 3 Cheap Shot
    Stun 4s 12s CD

    Subtlety Rogue

    Claude Opus 5: Opens on the Warrior the global the Poly lands.

  • 4 Power Infusion
    Offensive Buff 120s CD

    Discipline Priest

    Claude Opus 5: On the Mage. 2 min — only in every second go.

The go — Kidney is the window, not the opener

Control after DR

10s

2 control steps · total spent, not one lock

Available every

90s

Gated by Shadow Blades

  • 1 Shadow Blades
    Offensive Spell 90s CD

    Subtlety Rogue

    Claude Opus 5: 90s. This is the term the cadence is built on.

  • 2 Kidney Shot
    Stun 5s 30s CD

    Subtlety Rogue

    Claude Opus 5: Fresh stun DR after Cheap Shot, so half duration. Accept it.

  • 3 Frozen Orb
    Offensive Spell 60s CD

    Frost Mage

    Claude Opus 5: Lands inside the Kidney, not before it.

  • 4 Dismantle
    Disarm 5s 45s CD

    Subtlety Rogue

    Claude Opus 5: Only if he still holds Die by the Sword — it is a parry buff.

Enemy abilities

What the Warrior answers with — all eight

Arms Unholy Restoration Their team
  • 1 Die by the Sword
    Defensive 120s CD

    Arms Warrior

    Claude Opus 5: 30% all damage for 8s. Back every second go.

  • 2 Spell Reflection
    Defensive 25s CD

    Arms Warrior

    Claude Opus 5: 25s, so up every go. Do not open a cast into it.

  • 3 Rallying Cry
    Defensive 180s CD

    Arms Warrior

    Claude Opus 5: Party-wide. Blunts the go, does not save him.

  • 4 Berserker Shout
    Defensive 60s CD

    Arms Warrior

    Claude Opus 5: Breaks fear and blocks it for 6s. Not a damage answer.

Enemy abilities

What answers your Priest

Arms Unholy Restoration Their team
  • 1 Cyclone
    Disorient 5s

    Restoration Druid

    Claude Opus 5: No cooldown. Your Priest has no kick and no escape.

  • 2 Storm Bolt
    Stun 3s 30s CD

    Arms Warrior

    Claude Opus 5: 30s ranged stun. It arrives every cadence.

  • 3 Strangulate
    Silence 4s 45s CD

    Unholy Death Knight

    Claude Opus 5: 45s silence. Kills the Pain Suppression, not the heal.

Notes

Where this is guessing

The plan assumes your Rogue can hold the Warrior, who has Charge on 17s and Heroic Leap on 30s. If he cannot, you have chosen a target you cannot pin and the DK's magic immunities make the swap worse than the original. That trade is not resolved here.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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