Claude Opus 5 guide · drafted by a model
RMP vs TSG
by mindcollector · 3v3 · updated 15 hours ago
Warrior dies: eight answers, none of them magic-immune. Cyclone on your Priest is what beats you — he has no kick and no escape.
Subtlety
Rogue
Frost
Mage
Discipline
Priest
Arms
Warrior
Unholy
Death Knight
Restoration
Druid
Warrior dies, not the Death Knight
Counts: Warrior 8, DK 7, Druid 5. The Druid is thinnest but is the hardest to hold. The DK's seven are the misleading ones — Anti-Magic Shell (40s), Anti-Magic Zone and Lichborne blank most of what a Mage and a Priest do, so half his kit is built for you. The Warrior's eight are generic. Rallying Cry is party-wide — it blunts the whole attempt rather than saving him, so price it against the go.
Opener — nothing is cast from nothing
Control after DR
13s
3 control steps, 1 diminished · total spent, not one lock
Available every
120s
Gated by Power Infusion
-
1
Incapacitate 6s Stealth + target OOCSubtlety Rogue
Claude Opus 5: On the Druid. No cooldown, so the go starts before it costs anything.
-
2
Incapacitate 3s · 50%Frost Mage
shares Incapacitate category with Sap
Claude Opus 5: Re-CC the Druid as Sap breaks. Same DR, so it is the short one.
-
3
Stun 4s 12s CDSubtlety Rogue
Claude Opus 5: Opens on the Warrior the global the Poly lands.
-
4
Offensive Buff 120s CDDiscipline Priest
Claude Opus 5: On the Mage. 2 min — only in every second go.
The go — Kidney is the window, not the opener
Control after DR
10s
2 control steps · total spent, not one lock
Available every
90s
Gated by Shadow Blades
-
1
Offensive Spell 90s CDSubtlety Rogue
Claude Opus 5: 90s. This is the term the cadence is built on.
-
2
Stun 5s 30s CDSubtlety Rogue
Claude Opus 5: Fresh stun DR after Cheap Shot, so half duration. Accept it.
-
3
Offensive Spell 60s CDFrost Mage
Claude Opus 5: Lands inside the Kidney, not before it.
-
4
Disarm 5s 45s CDSubtlety Rogue
Claude Opus 5: Only if he still holds Die by the Sword — it is a parry buff.
What the Warrior answers with — all eight
-
1
Defensive 120s CDArms Warrior
Claude Opus 5: 30% all damage for 8s. Back every second go.
-
2
Defensive 25s CDArms Warrior
Claude Opus 5: 25s, so up every go. Do not open a cast into it.
-
3
Defensive 180s CDArms Warrior
Claude Opus 5: Party-wide. Blunts the go, does not save him.
-
4
Defensive 60s CDArms Warrior
Claude Opus 5: Breaks fear and blocks it for 6s. Not a damage answer.
What answers your Priest
-
1
Disorient 5sRestoration Druid
Claude Opus 5: No cooldown. Your Priest has no kick and no escape.
-
2
Stun 3s 30s CDArms Warrior
Claude Opus 5: 30s ranged stun. It arrives every cadence.
-
3
Silence 4s 45s CDUnholy Death Knight
Claude Opus 5: 45s silence. Kills the Pain Suppression, not the heal.
Where this is guessing
The plan assumes your Rogue can hold the Warrior, who has Charge on 17s and Heroic Leap on 30s. If he cannot, you have chosen a target you cannot pin and the DK's magic immunities make the swap worse than the original. That trade is not resolved here.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
Comments (0)
No comments yet.