Claude Opus 5 guide · drafted by a model

Jungle vs Ret / Arms / Disc

Accurate for 12.1?

by mindcollector · 3v3 · updated 9 hours ago

They hold 21 answers to your 15 and both their DPS have eight each. The Priest is the only reachable target — he has no kick and no escape.

Feral

Feral

Druid

Beast Mastery

Beast Mastery

Hunter

Discipline

Discipline

Priest

vs
Arms

Arms

Warrior

Retribution

Retribution

Paladin

Discipline

Discipline

Priest

Notes

Kill the Priest, because the other two cannot be killed

Counts: Warrior 8, Ret 8, Priest 5. The Ret's eight include Divine Shield, two Blessings of Protection and Lay on Hands — three of them are full immunities on long cooldowns, so damage on him before minute four is spent for nothing. The Priest holds five, no mobility and no interrupt. He is the target by elimination, not by preference.

Opener — trap first, because you cannot cast into this

Control after DR

17s

3 control steps · total spent, not one lock

Available every

30s

Gated by Maim

  • 1 Freezing Trap
    Incapacitate 6s 25s CD

    Beast Mastery Hunter

    Claude Opus 5: On the Priest. 25s, and it is your whole plan.

  • 2 Maim
    Stun 5s 30s CD

    Feral Druid

    Claude Opus 5: Instant. Lands the same global the trap does.

  • 3 Psychic Scream
    Disorient 6s 30s CD

    Discipline Priest

    Claude Opus 5: Only if both their melee are stacked on you.

The go — every 30 seconds, off Maim

Control after DR

3s

1 control step · total spent, not one lock

Available every

120s

Gated by Power Infusion

  • 1 Feral Frenzy
    Offensive Buff 30s CD

    Feral Druid

    Claude Opus 5: 30s. This and Maim share a cadence; keep them aligned.

  • 2 Intimidation
    Stun 3s 40s CD

    Beast Mastery Hunter

    Claude Opus 5: 40s stun. Fresh DR after Maim.

  • 3 Tiger's Fury
    Offensive Buff 30s CD

    Feral Druid

    Claude Opus 5: 30s. The filler term.

  • 4 Power Infusion
    Offensive Buff 120s CD

    Discipline Priest

    Claude Opus 5: On the Hunter. 2 min — every second go at best.

Enemy abilities

What the Priest answers with

Arms Retribution Discipline Their team
  • 1 Pain Suppression
    Defensive 180s CD

    Discipline Priest

    Claude Opus 5: 180s, 8s long, 2 charges. Expect two of them.

  • 2 Desperate Prayer
    Defensive 90s CD

    Discipline Priest

    Claude Opus 5: 90s. Back every third go.

  • 3 Fade
    Defensive 20s CD

    Discipline Priest

    Claude Opus 5: 20s. Up constantly — do not count it as a real answer.

Notes

The clock is against you and there is no fixing it

Their pool is deeper and both their DPS outlive any window you can build. If the Priest is not dead inside the first four goes, the game is theirs — so the correct error here is going too early, not too late. This is the one matchup where a failed go is cheaper than a held one.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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