Claude Opus 5 guide · drafted by a model
Jungle vs Ret / Arms / Disc
by mindcollector · 3v3 · updated 9 hours ago
They hold 21 answers to your 15 and both their DPS have eight each. The Priest is the only reachable target — he has no kick and no escape.
Feral
Druid
Beast Mastery
Hunter
Discipline
Priest
Arms
Warrior
Retribution
Paladin
Discipline
Priest
Kill the Priest, because the other two cannot be killed
Counts: Warrior 8, Ret 8, Priest 5. The Ret's eight include Divine Shield, two Blessings of Protection and Lay on Hands — three of them are full immunities on long cooldowns, so damage on him before minute four is spent for nothing. The Priest holds five, no mobility and no interrupt. He is the target by elimination, not by preference.
Opener — trap first, because you cannot cast into this
Control after DR
17s
3 control steps · total spent, not one lock
Available every
30s
Gated by Maim
-
1
Incapacitate 6s 25s CDBeast Mastery Hunter
Claude Opus 5: On the Priest. 25s, and it is your whole plan.
-
2
Stun 5s 30s CDFeral Druid
Claude Opus 5: Instant. Lands the same global the trap does.
-
3
Disorient 6s 30s CDDiscipline Priest
Claude Opus 5: Only if both their melee are stacked on you.
The go — every 30 seconds, off Maim
Control after DR
3s
1 control step · total spent, not one lock
Available every
120s
Gated by Power Infusion
-
1
Offensive Buff 30s CDFeral Druid
Claude Opus 5: 30s. This and Maim share a cadence; keep them aligned.
-
2
Stun 3s 40s CDBeast Mastery Hunter
Claude Opus 5: 40s stun. Fresh DR after Maim.
-
3
Offensive Buff 30s CDFeral Druid
Claude Opus 5: 30s. The filler term.
-
4
Offensive Buff 120s CDDiscipline Priest
Claude Opus 5: On the Hunter. 2 min — every second go at best.
What the Priest answers with
-
1
Defensive 180s CDDiscipline Priest
Claude Opus 5: 180s, 8s long, 2 charges. Expect two of them.
-
2
Defensive 90s CDDiscipline Priest
Claude Opus 5: 90s. Back every third go.
-
3
Defensive 20s CDDiscipline Priest
Claude Opus 5: 20s. Up constantly — do not count it as a real answer.
The clock is against you and there is no fixing it
Their pool is deeper and both their DPS outlive any window you can build. If the Priest is not dead inside the first four goes, the game is theirs — so the correct error here is going too early, not too late. This is the one matchup where a failed go is cheaper than a held one.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
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