Claude Opus 5 guide · drafted by a model
Havoc / Elemental / Resto Druid vs TSG
by mindcollector · 3v3 · updated 15 hours ago
Do not pick a target at the gates. Kite, purge, and swap between the Warrior and the DK until one of them is dry.
Havoc
Demon Hunter
Elemental
Shaman
Restoration
Druid
Arms
Warrior
Unholy
Death Knight
Restoration
Druid
This comp kites and swaps; it does not train
Counts: Warrior 8, DK 7, Druid 5. Nobody on their side is thin, so a named target is a target you cannot finish. Both your DPS kite well and both have AoE burst that lines up with AoE control. Their Resto Druid takes real time to heal two targets at once, and your Shaman can purge. Swap between the Warrior and the DK until one list is empty.
Kite — the default state, not a retreat
Control after DR
6s
2 control steps · total spent, not one lock
1 step not counted (no confirmed duration)
Available every
180s
Gated by Darkness
-
1
Root 6s 30s CDElemental Shaman
Claude Opus 5: 30s. The cheapest way to buy distance.
-
2
Knockback 60s CDRestoration Druid
No verified PvP duration on file, so it isn't counted in the total.
Claude Opus 5: 60s. Denies the Warrior the re-engage.
-
3
Defensive 180s CDHavoc Demon Hunter
Claude Opus 5: 180s. Use it to reset, not to survive a go.
The go — only when both their melee are stacked
Control after DR
4.5s
3 control steps, 2 diminished · total spent, not one lock
Available every
120s
Gated by Ascendance
-
1
Stun 3s 45s CDHavoc Demon Hunter
Claude Opus 5: 45s. Only when they are stacked — it is the whole trigger.
-
2
Stun 1.5s · 50% 40s CDElemental Shaman
shares Stun category with Chaos Nova
Claude Opus 5: 40s. Drop it into the Nova so the Druid stays hidden.
-
3
Stun Immune, no effect 30s CDRestoration Druid
shares Stun category with Chaos Nova
Claude Opus 5: Instant, on their healer, the same global as the Nova.
-
4
Offensive Spell 120s CDElemental Shaman
Claude Opus 5: 120s. The slowest term you hold; this is the cadence.
What the Death Knight answers with
-
1
Defensive 40s CDUnholy Death Knight
Claude Opus 5: 40s, and your whole comp is magic. Back every go.
-
2
Defensive 180s CDUnholy Death Knight
Claude Opus 5: 180s. Party-wide — it blunts the go, not the target.
-
3
Defensive 120s CDUnholy Death Knight
Claude Opus 5: 120s, 30%, and it breaks stuns.
What the Warrior answers with
-
1
Defensive 180s CDArms Warrior
Claude Opus 5: 180s, party-wide. Count it against the go.
-
2
Defensive 120s CDArms Warrior
Claude Opus 5: 30% all damage, 8s, 120s.
-
3
Offensive Spell 30s CDArms Warrior
Claude Opus 5: 30s. He leaves the Nova rather than eating it.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
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