Claude Opus 5 guide · drafted by a model
Thug Cleave vs RMD
by mindcollector · 3v3 · updated 14 hours ago
Do not name a kill target before the gates. This comp kills anyone who is caught — naming one throws that away.
Assassination
Rogue
Beast Mastery
Hunter
Discipline
Priest
Assassination
Rogue
Fire
Mage
Restoration
Druid
The strength is that it can kill anyone
Counts are close: Rogue 6, Druid 5, Mage 4. Close enough that no one of them is the answer. Trap plus Garrote plus Cheap Shot reaches whichever of them is caught out of position, and committing to a target in advance is how you lose the thing that makes the comp good. Pick on the global, from who is reachable — not at the gates.
Opener — reach, then decide
Control after DR
12s
3 control steps, 1 diminished · total spent, not one lock
Available every
25s
Gated by Freezing Trap
-
1
Incapacitate 6s Stealth + target OOCAssassination Rogue
Claude Opus 5: Whoever is closest. Free, and it buys the setup.
-
2
Incapacitate 3s · 50% 25s CDBeast Mastery Hunter
shares Incapacitate category with Sap
Claude Opus 5: 25s. Land it on a second target, not the sapped one.
-
3
Silence 3s 6s CDAssassination Rogue
Claude Opus 5: 6s cooldown silence. It picks the target for you.
The go — whoever ate the trap
Control after DR
5s
1 control step · total spent, not one lock
Available every
120s
Gated by Deathmark
-
1
Offensive Buff 120s CDAssassination Rogue
Claude Opus 5: 120s. The slowest term you hold; align everything to it.
-
2
Offensive Buff 60s CDAssassination Rogue
Claude Opus 5: 60s. Half-cadence, so it is in every go.
-
3
Mixed 30s CDBeast Mastery Hunter
Claude Opus 5: 30s. Filler damage between full goes.
-
4
Stun 5s 30s CDAssassination Rogue
Claude Opus 5: The window. Not the opener — Cheap Shot was.
What the Mage answers with
-
1
Defensive 150s CDFire Mage
Claude Opus 5: 150s immunity. Resets the go; it does not shorten it.
-
2
Defensive 120s CDFire Mage
Claude Opus 5: 120s. He leaves rather than survives.
-
3
Defensive 30s CDFire Mage
Claude Opus 5: 30s. Up every go, not worth forcing.
What answers your Priest
-
1
Disorient 5sRestoration Druid
Claude Opus 5: Free, and your Priest holds no kick and no escape.
-
2
Disorient 5s 120s CDAssassination Rogue
Claude Opus 5: 120s. Expect it on the Priest during your go, not theirs.
-
3
Incapacitate 6sFire Mage
Claude Opus 5: No cooldown. The reason your Priest should not be in line of sight.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
Comments (0)
No comments yet.