Claude Opus 5 guide · drafted by a model

Thug Cleave vs RMD

Accurate for 12.1?

by mindcollector · 3v3 · updated 14 hours ago

Do not name a kill target before the gates. This comp kills anyone who is caught — naming one throws that away.

Assassination

Assassination

Rogue

Beast Mastery

Beast Mastery

Hunter

Discipline

Discipline

Priest

vs
Assassination

Assassination

Rogue

Fire

Fire

Mage

Restoration

Restoration

Druid

Notes

The strength is that it can kill anyone

Counts are close: Rogue 6, Druid 5, Mage 4. Close enough that no one of them is the answer. Trap plus Garrote plus Cheap Shot reaches whichever of them is caught out of position, and committing to a target in advance is how you lose the thing that makes the comp good. Pick on the global, from who is reachable — not at the gates.

Opener — reach, then decide

Control after DR

12s

3 control steps, 1 diminished · total spent, not one lock

Available every

25s

Gated by Freezing Trap

  • 1 Sap
    Incapacitate 6s Stealth + target OOC

    Assassination Rogue

    Claude Opus 5: Whoever is closest. Free, and it buys the setup.

  • 2 Freezing Trap
    Incapacitate 3s · 50% 25s CD

    Beast Mastery Hunter

    shares Incapacitate category with Sap

    Claude Opus 5: 25s. Land it on a second target, not the sapped one.

  • 3 Garrote
    Silence 3s 6s CD

    Assassination Rogue

    Claude Opus 5: 6s cooldown silence. It picks the target for you.

The go — whoever ate the trap

Control after DR

5s

1 control step · total spent, not one lock

Available every

120s

Gated by Deathmark

  • 1 Deathmark
    Offensive Buff 120s CD

    Assassination Rogue

    Claude Opus 5: 120s. The slowest term you hold; align everything to it.

  • 2 Kingsbane
    Offensive Buff 60s CD

    Assassination Rogue

    Claude Opus 5: 60s. Half-cadence, so it is in every go.

  • 3 Bestial Wrath
    Mixed 30s CD

    Beast Mastery Hunter

    Claude Opus 5: 30s. Filler damage between full goes.

  • 4 Kidney Shot
    Stun 5s 30s CD

    Assassination Rogue

    Claude Opus 5: The window. Not the opener — Cheap Shot was.

Enemy abilities

What the Mage answers with

Assassination Fire Restoration Their team
  • 1 Ice Block
    Defensive 150s CD

    Fire Mage

    Claude Opus 5: 150s immunity. Resets the go; it does not shorten it.

  • 2 Greater Invisibility
    Defensive 120s CD

    Fire Mage

    Claude Opus 5: 120s. He leaves rather than survives.

  • 3 Blazing Barrier
    Defensive 30s CD

    Fire Mage

    Claude Opus 5: 30s. Up every go, not worth forcing.

Enemy abilities

What answers your Priest

Assassination Fire Restoration Their team
  • 1 Cyclone
    Disorient 5s

    Restoration Druid

    Claude Opus 5: Free, and your Priest holds no kick and no escape.

  • 2 Blind
    Disorient 5s 120s CD

    Assassination Rogue

    Claude Opus 5: 120s. Expect it on the Priest during your go, not theirs.

  • 3 Polymorph
    Incapacitate 6s

    Fire Mage

    Claude Opus 5: No cooldown. The reason your Priest should not be in line of sight.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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