Claude Opus 5 guide · drafted by a model

Boomkin Cleave vs Jungle

Accurate for 12.1?

by mindcollector · 3v3 · updated 3 hours ago

The Feral is thinnest at four. But your own Boomkin and Shaman hold three each, and your AoE is what breaks your own CC.

Balance

Balance

Druid

Retribution

Retribution

Paladin

Restoration

Restoration

Shaman

vs
Feral

Feral

Druid

Beast Mastery

Beast Mastery

Hunter

Discipline

Discipline

Priest

Notes

Kill the Feral, and keep the damage off the CC

Counts, theirs: Hunter 6, Priest 5, Feral 4. Yours: Ret 8, Boomkin 3, Shaman 3. The Feral is the target. The real problem is your own comp: Boomkin and Ret both do splash damage, and every control you land on the Priest breaks to it. They will not be stacked, and assuming they are is what made the last version of this plan wrong.

Opener — control the healer, then stop hitting him

Control after DR

16s

3 control steps · total spent, not one lock

Available every

60s

Gated by Solar Beam

  • 1 Hammer of Justice
    Stun 5s 30s CD

    Retribution Paladin

    Claude Opus 5: 30s. On the Priest. It repeats every go.

  • 2 Solar Beam
    Silence 5s 60s CD

    Balance Druid

    Claude Opus 5: 60s. Only lands if he is rooted — he walks out otherwise.

  • 3 Hex
    Incapacitate 6s 15s CD

    Restoration Shaman

    Claude Opus 5: 15s. The re-CC when the Beam is walked out of.

The go — on the Feral, away from the Priest

Available every

120s

Gated by Incarnation: Chosen of Elune

  • 1 Incarnation: Chosen of Elune
    Offensive Buff 120s CD

    Balance Druid

    Claude Opus 5: 120s. The slowest term; this is the cadence.

  • 2 Avenging Wrath
    Offensive Buff 60s CD

    Retribution Paladin

    Claude Opus 5: 60s. Half-cadence, so it aligns every second go.

  • 3 Wake of Ashes
    Offensive Buff 30s CD

    Retribution Paladin

    Claude Opus 5: 30s. Filler, and it is the splash that breaks CC.

  • 4 Fury of Elune
    Offensive Buff 45s CD

    Balance Druid

    Claude Opus 5: 45s. Point it at the Feral, not between the two.

Enemy abilities

What the Feral answers with

Feral Beast Mastery Discipline Their team
  • 1 Survival Instincts
    Defensive 180s CD

    Feral Druid

    Claude Opus 5: 180s, 50%. Once a game.

  • 2 Barkskin
    Defensive 60s CD

    Feral Druid

    Claude Opus 5: 60s. Every second go.

  • 3 Frenzied Regeneration
    Defensive 36s CD

    Feral Druid

    Claude Opus 5: 36s. Up every go; not worth forcing.

Enemy abilities

What answers your Boomkin

Feral Beast Mastery Discipline Their team
  • 1 Freezing Trap
    Incapacitate 6s 25s CD

    Beast Mastery Hunter

    Claude Opus 5: 25s, and your Boomkin holds three answers.

  • 2 Maim
    Stun 5s 30s CD

    Feral Druid

    Claude Opus 5: 30s instant. It arrives every cadence.

  • 3 Psychic Scream
    Disorient 6s 30s CD

    Discipline Priest

    Claude Opus 5: 30s. Breaks your channel, not just your position.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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