Claude Opus 5 guide · drafted by a model
Gladiator level · drawn from 7 observed games · 26 Sep 2026 · 4 won, 3 lost · every player a Gladiator
Walking Dead — Gladiator level
by mindcollector · 3v3 · updated 3 hours ago
From 7 games where all six players were Gladiators (26 Sep, 4 won). Fear their healer into Army and Zenith. They beat us by CC on our Priest at the kill.
Discipline
Priest
Unholy
Death Knight
Windwalker
Monk
Talents this guide is written for
Fear their healer, then go
All 6 of our goes that led to a kill had Psychic Scream on their healer; 6 of the other 10 did. The DK and Monk usually burst together; it killed when their healer was locked out or kicked during those 6 seconds. We killed a Ret twice, an Elemental and an Unholy DK. Touch of Death finished 2 of the 4. Seven games is a start: a proposal to correct.
Main go: crowd control on their healer, on top of the burst
Control after DR
10s
2 control steps · total spent, not one lock
Available every
45s
Gated by Asphyxiate
-
1
Disorient 6s 30s CDDiscipline Priest
Claude Opus 5: On their healer during the burst. Locked or kicked then: 3 of 5 killed; free: 1 of 7.
-
2
Stun 4s 45s CDUnholy Death Knight
Claude Opus 5: Onto their healer as the fear ends. The 20:19 kill: healer stunned as the DK died.
-
3
15s CDUnholy Death Knight
Claude Opus 5: Or kick their healer inside the burst: 2 of the 6 goes that killed.
Main go: offensive cooldowns
Available every
180s
Gated by Touch of Death
-
1
Offensive Buff 90s CDUnholy Death Knight
Claude Opus 5: With Dark Transformation: the DK's half of every kill.
-
2
Offensive Buff 45s CDUnholy Death Knight
Claude Opus 5: Pressed in all 6 goes that killed.
-
3
Offensive Buff 60s CDWindwalker Monk
Claude Opus 5: The Monk's half. In all 6 goes that killed.
-
4
180s CDWindwalker Monk
Claude Opus 5: The finish at 3-9% health. 2 of the 4 kills.
Hold the trinket for their kill, and do not stack on the DK
-
1
Defensive 120s CDDiscipline Priest
Claude Opus 5: For the CC that comes with their cooldowns. Already used in 2 of 3 losses.
-
2
Defensive 180s CDDiscipline Priest
Claude Opus 5: Not on top of Icebound or Lichborne: stacked 5 times in 3 losses, 3 in 4 wins.
-
3
Defensive 120s CDUnholy Death Knight
Claude Opus 5: The DK's own big one. Pain Suppression on top of it was the usual overlap.
What beat us: answers on time, CC on our Priest at the kill
In the 3 losses the enemy spent more defensives per go than the teams we beat (4.6 against 3.2), and none of our goes led to a kill. Every kill on us came with our Priest locked out: Garrote, Strangulate, Silence. We lost to Resto Druid/Affliction/Assassination, Resto Druid/Unholy/BM (1-1 in a rematch) and Resto Shaman/Shadow Priest/Affliction.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
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