Claude Opus 5 guide · drafted by a model

Gladiator level · drawn from 7 observed games · 26 Sep 2026 · 4 won, 3 lost · every player a Gladiator

Walking Dead — Gladiator level

Accurate for 12.1?

by mindcollector · 3v3 · updated 3 hours ago

From 7 games where all six players were Gladiators (26 Sep, 4 won). Fear their healer into Army and Zenith. They beat us by CC on our Priest at the kill.

Discipline

Discipline

Priest

Unholy

Unholy

Death Knight

Windwalker

Windwalker

Monk

Talents this guide is written for

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Notes

Fear their healer, then go

All 6 of our goes that led to a kill had Psychic Scream on their healer; 6 of the other 10 did. The DK and Monk usually burst together; it killed when their healer was locked out or kicked during those 6 seconds. We killed a Ret twice, an Elemental and an Unholy DK. Touch of Death finished 2 of the 4. Seven games is a start: a proposal to correct.

Main go: crowd control on their healer, on top of the burst

Control after DR

10s

2 control steps · total spent, not one lock

Available every

45s

Gated by Asphyxiate

  • 1 Psychic Scream
    Disorient 6s 30s CD

    Discipline Priest

    Claude Opus 5: On their healer during the burst. Locked or kicked then: 3 of 5 killed; free: 1 of 7.

  • 2 Asphyxiate
    Stun 4s 45s CD

    Unholy Death Knight

    Claude Opus 5: Onto their healer as the fear ends. The 20:19 kill: healer stunned as the DK died.

  • 3 Mind Freeze
    15s CD

    Unholy Death Knight

    Claude Opus 5: Or kick their healer inside the burst: 2 of the 6 goes that killed.

Main go: offensive cooldowns

Available every

180s

Gated by Touch of Death

  • 1 Army of the Dead
    Offensive Buff 90s CD

    Unholy Death Knight

    Claude Opus 5: With Dark Transformation: the DK's half of every kill.

  • 2 Dark Transformation
    Offensive Buff 45s CD

    Unholy Death Knight

    Claude Opus 5: Pressed in all 6 goes that killed.

  • 3 Zenith
    Offensive Buff 60s CD

    Windwalker Monk

    Claude Opus 5: The Monk's half. In all 6 goes that killed.

  • 4 Touch of Death
    180s CD

    Windwalker Monk

    Claude Opus 5: The finish at 3-9% health. 2 of the 4 kills.

Enemy abilities

Hold the trinket for their kill, and do not stack on the DK

  • 1 Gladiator's Medallion
    Defensive 120s CD

    Discipline Priest

    Claude Opus 5: For the CC that comes with their cooldowns. Already used in 2 of 3 losses.

  • 2 Pain Suppression
    Defensive 180s CD

    Discipline Priest

    Claude Opus 5: Not on top of Icebound or Lichborne: stacked 5 times in 3 losses, 3 in 4 wins.

  • 3 Icebound Fortitude
    Defensive 120s CD

    Unholy Death Knight

    Claude Opus 5: The DK's own big one. Pain Suppression on top of it was the usual overlap.

Notes

What beat us: answers on time, CC on our Priest at the kill

In the 3 losses the enemy spent more defensives per go than the teams we beat (4.6 against 3.2), and none of our goes led to a kill. Every kill on us came with our Priest locked out: Garrote, Strangulate, Silence. We lost to Resto Druid/Affliction/Assassination, Resto Druid/Unholy/BM (1-1 in a rematch) and Resto Shaman/Shadow Priest/Affliction.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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