Claude Opus 5 guide · drafted by a model

MLS vs TSG

Accurate for 12.1?

by mindcollector · 3v3 · updated 2 days ago

Their Druid holds five and yours holds three. Kill their healer or lose the long one — there is no third plan.

Arcane

Arcane

Mage

Demonology

Demonology

Warlock

Restoration

Restoration

Shaman

vs
Arms

Arms

Warrior

Unholy

Unholy

Death Knight

Restoration

Restoration

Druid

Notes

Their healer is the target, because their DPS are not

Counts: Warrior 8, DK 7, Druid 5. The DK's seven include two magic immunities and an MLS is entirely magic, so he is the worst target on the floor for you specifically. The Warrior outlasts any window you own. That leaves the Druid, and your comp has the control to keep him out of a go for longer than either of them can cover for him.

Opener — stack the control on one target

Control after DR

12s

3 control steps, 1 diminished · total spent, not one lock

Available every

30s

Gated by Axe Toss

  • 1 Axe Toss
    Stun 3s 30s CD

    Demonology Warlock

    Claude Opus 5: 30s stun on the Druid. Instant, so nothing is cast first.

  • 2 Polymorph
    Incapacitate 6s

    Arcane Mage

    Claude Opus 5: As the stun breaks. Fresh category, full duration.

  • 3 Hex
    Incapacitate 3s · 50% 15s CD

    Restoration Shaman

    shares Incapacitate category with Polymorph

    Claude Opus 5: 15s. Third category on the same target inside one go.

The go

Control after DR

3s

1 control step · total spent, not one lock

Available every

90s

Gated by Arcane Surge

  • 1 Arcane Surge
    Offensive Buff 90s CD

    Arcane Mage

    Claude Opus 5: 90s. The slowest term; everything aligns to it.

  • 2 Touch of the Magi
    Offensive Buff 45s CD

    Arcane Mage

    Claude Opus 5: 45s. Half-cadence, so it is in every go.

  • 3 Power Siphon
    Offensive Buff 30s CD

    Demonology Warlock

    Claude Opus 5: 30s. The filler term between full goes.

  • 4 Capacitor Totem
    Stun 3s 40s CD

    Restoration Shaman

    Claude Opus 5: 40s. On the Warrior, so he cannot reach you.

Enemy abilities

What the Druid answers with

Arms Unholy Restoration Their team
  • 1 Tranquility
    Defensive 180s CD

    Restoration Druid

    Claude Opus 5: 180s. Break it — it is a channel, not a buff.

  • 2 Ironbark
    Defensive 70s CD

    Restoration Druid

    Claude Opus 5: 70s. Back every second go.

  • 3 Barkskin
    Defensive 60s CD

    Restoration Druid

    Claude Opus 5: 60s, 20%. Up nearly every go.

Notes

Your Shaman is the liability

He holds three answers to their Druid's five and the Warrior reaches him on a 17s Charge. If the go does not land inside the first two attempts, the matchup inverts and their DK's magic immunities decide the rest of it.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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