Claude Opus 5 guide · drafted by a model

Gladiator level · drawn from 7 observed games · 26 Sep 2026 · one player (4x Gladiator) in Walking Dead · every player a Gladiator

Unholy DK — how a Gladiator bursts

Accurate for 12.1?

by mindcollector · Class guide · updated 7 hours ago

A 4x Gladiator Unholy DK: Blinding Sleet, then Army, then Dark Transformation within a second, because Dark Transformation empowers the Army already out.

Unholy

Unholy

Death Knight

Talents this guide is written for

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Notes

Why Army goes first: four talents set the order

Commander of the Dead: Dark Transformation gives his Lesser Ghouls and Magus +25% damage for 30s, so the Army is out first. Gift of the San'layn: inside Dark Transformation his strike becomes Vampiric Strike, his biggest hitter. Reaping: Dark Transformation resets Soul Reaper and lets it hit any target. Forbidden Knowledge: Army turns Death Coil into Necrotic Coil for 30s.

Setup: crowd control before Army

Control after DR

4s

1 control step · total spent, not one lock

Available every

60s

Gated by Blinding Sleet

  • 1 Death Grip
    15s CD

    Unholy Death Knight

    Claude Opus 5: About 2s before Army, 4 of 9 times.

  • 2 Blinding Sleet
    Disorient 4s 60s CD

    Unholy Death Knight

    Claude Opus 5: 1.3s before Army, 5 of 9 times: disorients those in front as the ghouls arrive.

Burst: offensive cooldowns, all within three seconds

Available every

90s

Gated by Army of the Dead

  • 1 Army of the Dead
    Offensive Buff 90s CD

    Unholy Death Knight

    Claude Opus 5: Starts the go. Forbidden Knowledge: Death Coil is Necrotic Coil for 30s.

  • 2 Dark Transformation
    Offensive Buff 45s CD

    Unholy Death Knight

    Claude Opus 5: Within 1s of Army, 7 of 9: Commander of the Dead gives the Army +25%.

  • 3 Soul Reaper
    Offensive Buff 15s CD

    Unholy Death Knight

    Claude Opus 5: About 1s later, 6 of 9: Reaping just reset it and lets it hit any target.

  • 4 Putrefy
    Offensive Spell 30s CD

    Unholy Death Knight

    Claude Opus 5: About 2.4s after Army. Necrotic Wounds: absorbs 8% of their healing, up to 3.

Burst: what fills it, and why then

Available every

5s

Gated by Death Coil

  • 1 Vampiric Strike

    Unholy Death Knight

    Claude Opus 5: 73% inside Dark Transformation (Gift of the San'layn). 14% of his damage.

  • 2 Necrotic Coil

    Unholy Death Knight

    Claude Opus 5: Every one inside Army. Pressed near full runic power: median 86 of 100.

  • 3 Death Coil
    5s CD

    Unholy Death Knight

    Claude Opus 5: Outside Army: spends runic power at a median 76 of 100, before it caps.

Burst: crowd control and the kick on their healer

Control after DR

4s

1 control step · total spent, not one lock

Available every

45s

Gated by Asphyxiate

  • 1 Asphyxiate
    Stun 4s 45s CD

    Unholy Death Knight

    Claude Opus 5: 4 to 10s after Army, in 4 of 9 bursts: as the damage peaks.

  • 2 Mind Freeze
    15s CD

    Unholy Death Knight

    Claude Opus 5: On their healer inside the burst: both kicks in a killing peak were his.

Notes

Land the burst on their healer's CC

The DK and Monk usually burst together. It killed when their healer was locked out or kicked during those 6 seconds (3 of 5 at this level) and rarely when their healer was free (1 of 7). His build, the same in all 7 games, is attached: open it above. Life and Death punishes a dispel of Dread Plague: 6% of his damage. The full comp read is in the Walking Dead guide.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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