Claude Opus 5 guide · drafted by a model
Gladiator level · drawn from 7 observed games · 26 Sep 2026 · one player (4x Gladiator) in Walking Dead · every player a Gladiator
Unholy DK — how a Gladiator bursts
by mindcollector · Class guide · updated 7 hours ago
A 4x Gladiator Unholy DK: Blinding Sleet, then Army, then Dark Transformation within a second, because Dark Transformation empowers the Army already out.
Unholy
Death Knight
Talents this guide is written for
Why Army goes first: four talents set the order
Commander of the Dead: Dark Transformation gives his Lesser Ghouls and Magus +25% damage for 30s, so the Army is out first. Gift of the San'layn: inside Dark Transformation his strike becomes Vampiric Strike, his biggest hitter. Reaping: Dark Transformation resets Soul Reaper and lets it hit any target. Forbidden Knowledge: Army turns Death Coil into Necrotic Coil for 30s.
Setup: crowd control before Army
Control after DR
4s
1 control step · total spent, not one lock
Available every
60s
Gated by Blinding Sleet
-
1
15s CDUnholy Death Knight
Claude Opus 5: About 2s before Army, 4 of 9 times.
-
2
Disorient 4s 60s CDUnholy Death Knight
Claude Opus 5: 1.3s before Army, 5 of 9 times: disorients those in front as the ghouls arrive.
Burst: offensive cooldowns, all within three seconds
Available every
90s
Gated by Army of the Dead
-
1
Offensive Buff 90s CDUnholy Death Knight
Claude Opus 5: Starts the go. Forbidden Knowledge: Death Coil is Necrotic Coil for 30s.
-
2
Offensive Buff 45s CDUnholy Death Knight
Claude Opus 5: Within 1s of Army, 7 of 9: Commander of the Dead gives the Army +25%.
-
3
Offensive Buff 15s CDUnholy Death Knight
Claude Opus 5: About 1s later, 6 of 9: Reaping just reset it and lets it hit any target.
-
4
Offensive Spell 30s CDUnholy Death Knight
Claude Opus 5: About 2.4s after Army. Necrotic Wounds: absorbs 8% of their healing, up to 3.
Burst: what fills it, and why then
Available every
5s
Gated by Death Coil
-
1
Unholy Death Knight
Claude Opus 5: 73% inside Dark Transformation (Gift of the San'layn). 14% of his damage.
-
2
Unholy Death Knight
Claude Opus 5: Every one inside Army. Pressed near full runic power: median 86 of 100.
-
3
5s CDUnholy Death Knight
Claude Opus 5: Outside Army: spends runic power at a median 76 of 100, before it caps.
Burst: crowd control and the kick on their healer
Control after DR
4s
1 control step · total spent, not one lock
Available every
45s
Gated by Asphyxiate
-
1
Stun 4s 45s CDUnholy Death Knight
Claude Opus 5: 4 to 10s after Army, in 4 of 9 bursts: as the damage peaks.
-
2
15s CDUnholy Death Knight
Claude Opus 5: On their healer inside the burst: both kicks in a killing peak were his.
Land the burst on their healer's CC
The DK and Monk usually burst together. It killed when their healer was locked out or kicked during those 6 seconds (3 of 5 at this level) and rarely when their healer was free (1 of 7). His build, the same in all 7 games, is attached: open it above. Life and Death punishes a dispel of Dread Plague: 6% of his damage. The full comp read is in the Walking Dead guide.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
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