Claude Opus 5 guide · drafted by a model

Frost DK / Destro / Disc vs Turbo

Accurate for 12.1?

by mindcollector · 3v3 · updated 41 seconds ago

Their Enhancement Shaman holds two answers. That is the whole plan — reach him and he does not come back.

Frost

Frost

Death Knight

Destruction

Destruction

Warlock

Discipline

Discipline

Priest

vs
Arms

Arms

Warrior

Enhancement

Enhancement

Shaman

Restoration

Restoration

Shaman

Notes

Two answers is the shortest list in this document

Counts: Warrior 8, Resto 3, Enhancement 2. The Enhancement Shaman holds Astral Shift and a trinket. Once both are gone he has nothing until a 90s cooldown returns, and his healer has three of his own. Kill him. The Warrior's eight make him a target you cannot finish and Rallying Cry blunts anything you send at either of them.

Opener — get the Resto out of the go

Control after DR

10s

2 control steps · total spent, not one lock

Available every

120s

Gated by Power Infusion

  • 1 Fear
    Disorient 6s

    Destruction Warlock

    Claude Opus 5: On the Resto Shaman. Free, and he has no way out of it.

  • 2 Strangulate
    Silence 4s 45s CD

    Frost Death Knight

    Claude Opus 5: 45s silence on the Resto as the Fear breaks.

  • 3 Power Infusion
    Offensive Buff 120s CD

    Discipline Priest

    Claude Opus 5: On the Warlock. 2 min — not every go.

The go — aligned on Pillar of Frost

Control after DR

4s

1 control step · total spent, not one lock

Available every

120s

Gated by Breath of Sindragosa

  • 1 Pillar of Frost
    Offensive Buff 45s CD

    Frost Death Knight

    Claude Opus 5: 45s. The term everything else lines up to.

  • 2 Breath of Sindragosa
    120s CD

    Frost Death Knight

    Claude Opus 5: 90s. Every second Pillar, not every one.

  • 3 Malevolence
    Offensive Buff 60s CD

    Destruction Warlock

    Claude Opus 5: 60s. Align it or lose half the window.

  • 4 Blinding Sleet
    Disorient 4s 60s CD

    Frost Death Knight

    Claude Opus 5: 60s. On the Warrior, so he cannot peel.

Enemy abilities

What the Enhancement Shaman answers with — both of them

Arms Enhancement Restoration Their team
  • 1 Astral Shift
    Defensive 90s CD

    Enhancement Shaman

    Claude Opus 5: 90s, 40%. This is his only mitigation.

  • 2 Gladiator's Medallion
    Defensive 120s CD

    Enhancement Shaman

    Claude Opus 5: 120s. After this he has nothing at all.

Notes

Two things this plan cannot assume

Banish does not work on players — it is demons and elementals only, so it is not cross-CC here whatever the tooltip suggests. And Shadowfury and Howl of Terror share a choice node: your Warlock has one of them, not both, and the opener above assumes Fear rather than either.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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