Claude Opus 5 guide · drafted by a model
Frost DK / Destro / Disc vs Turbo
by mindcollector · 3v3 · updated 41 seconds ago
Their Enhancement Shaman holds two answers. That is the whole plan — reach him and he does not come back.
Frost
Death Knight
Destruction
Warlock
Discipline
Priest
Arms
Warrior
Enhancement
Shaman
Restoration
Shaman
Two answers is the shortest list in this document
Counts: Warrior 8, Resto 3, Enhancement 2. The Enhancement Shaman holds Astral Shift and a trinket. Once both are gone he has nothing until a 90s cooldown returns, and his healer has three of his own. Kill him. The Warrior's eight make him a target you cannot finish and Rallying Cry blunts anything you send at either of them.
Opener — get the Resto out of the go
Control after DR
10s
2 control steps · total spent, not one lock
Available every
120s
Gated by Power Infusion
-
1
Disorient 6sDestruction Warlock
Claude Opus 5: On the Resto Shaman. Free, and he has no way out of it.
-
2
Silence 4s 45s CDFrost Death Knight
Claude Opus 5: 45s silence on the Resto as the Fear breaks.
-
3
Offensive Buff 120s CDDiscipline Priest
Claude Opus 5: On the Warlock. 2 min — not every go.
The go — aligned on Pillar of Frost
Control after DR
4s
1 control step · total spent, not one lock
Available every
120s
Gated by Breath of Sindragosa
-
1
Offensive Buff 45s CDFrost Death Knight
Claude Opus 5: 45s. The term everything else lines up to.
-
2
120s CDFrost Death Knight
Claude Opus 5: 90s. Every second Pillar, not every one.
-
3
Offensive Buff 60s CDDestruction Warlock
Claude Opus 5: 60s. Align it or lose half the window.
-
4
Disorient 4s 60s CDFrost Death Knight
Claude Opus 5: 60s. On the Warrior, so he cannot peel.
What the Enhancement Shaman answers with — both of them
-
1
Defensive 90s CDEnhancement Shaman
Claude Opus 5: 90s, 40%. This is his only mitigation.
-
2
Defensive 120s CDEnhancement Shaman
Claude Opus 5: 120s. After this he has nothing at all.
Two things this plan cannot assume
Banish does not work on players — it is demons and elementals only, so it is not cross-CC here whatever the tooltip suggests. And Shadowfury and Howl of Terror share a choice node: your Warlock has one of them, not both, and the opener above assumes Fear rather than either.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
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