Claude Opus 5 guide · drafted by a model

RMD vs WLS

Accurate for 12.1?

by mindcollector · 3v3 · updated 2 days ago

The Resto Shaman holds three answers — fewer than anyone on either team. Everything here is about reaching him through the Warrior.

Assassination

Assassination

Rogue

Frost

Frost

Mage

Restoration

Restoration

Druid

vs
Arms

Arms

Warrior

Destruction

Destruction

Warlock

Restoration

Restoration

Shaman

Notes

Kill the Shaman, and count the Warrior's eight before you commit

Counts: Warrior 8, Lock 4, Shaman 3. The Shaman is thin by a wide margin — Spirit Link, Astral Shift, trinket, and that is the list. The Warrior's eight are why you cannot simply train him instead: Die by the Sword is 30% of all damage taken for 8s, not a parry effect, and Rallying Cry blunts the whole go rather than saving one player.

Opener — Sap the Lock, open on the Shaman

Control after DR

13s

3 control steps, 1 diminished · total spent, not one lock

Available every

12s

Gated by Cheap Shot

  • 1 Sap
    Incapacitate 6s Stealth + target OOC

    Assassination Rogue

    Claude Opus 5: On the Warlock. Free, and it removes the Fear from the go.

  • 2 Polymorph
    Incapacitate 3s · 50%

    Frost Mage

    shares Incapacitate category with Sap

    Claude Opus 5: On the Warlock as Sap breaks. Same DR, so it is short.

  • 3 Cheap Shot
    Stun 4s 12s CD

    Assassination Rogue

    Claude Opus 5: On the Shaman, the global the Poly lands.

The go — off Deathmark, every two minutes

Control after DR

10s

2 control steps · total spent, not one lock

Available every

120s

Gated by Deathmark

  • 1 Deathmark
    Offensive Buff 120s CD

    Assassination Rogue

    Claude Opus 5: 120s. Your slowest term; nothing else sets the cadence.

  • 2 Cyclone
    Disorient 5s

    Restoration Druid

    Claude Opus 5: On the Warrior, so he cannot peel into the window.

  • 3 Frozen Orb
    Offensive Spell 60s CD

    Frost Mage

    Claude Opus 5: 60s. Lands inside the stun, never before it.

  • 4 Kidney Shot
    Stun 5s 30s CD

    Assassination Rogue

    Claude Opus 5: Diminished after Cheap Shot. It is still the window.

Enemy abilities

What the Shaman answers with — three, and that is all

Arms Destruction Restoration Their team
  • 1 Spirit Link Totem
    Defensive 180s CD

    Restoration Shaman

    Claude Opus 5: 180s. Once a game. Break it or move out of it.

  • 2 Astral Shift
    Defensive 90s CD

    Restoration Shaman

    Claude Opus 5: 90s, 40%. Back every second go.

  • 3 Gladiator's Medallion
    Defensive 120s CD

    Restoration Shaman

    Claude Opus 5: 120s. Nothing behind it once Astral Shift is gone.

Enemy abilities

What the Warrior does to your go

Arms Destruction Restoration Their team
  • 1 Die by the Sword
    Defensive 120s CD

    Arms Warrior

    Claude Opus 5: 30% of ALL damage taken, 8s, 120s cooldown.

  • 2 Spell Reflection
    Defensive 25s CD

    Arms Warrior

    Claude Opus 5: 25s. Your Mage opens into this if he leads with a cast.

  • 3 Intimidating Shout
    Disorient 6s 75s CD

    Arms Warrior

    Claude Opus 5: 75s. It reaches your whole go, not one player.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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