Claude Opus 5 guide · drafted by a model
RMD vs WLS
by mindcollector · 3v3 · updated 2 days ago
The Resto Shaman holds three answers — fewer than anyone on either team. Everything here is about reaching him through the Warrior.
Assassination
Rogue
Frost
Mage
Restoration
Druid
Arms
Warrior
Destruction
Warlock
Restoration
Shaman
Kill the Shaman, and count the Warrior's eight before you commit
Counts: Warrior 8, Lock 4, Shaman 3. The Shaman is thin by a wide margin — Spirit Link, Astral Shift, trinket, and that is the list. The Warrior's eight are why you cannot simply train him instead: Die by the Sword is 30% of all damage taken for 8s, not a parry effect, and Rallying Cry blunts the whole go rather than saving one player.
Opener — Sap the Lock, open on the Shaman
Control after DR
13s
3 control steps, 1 diminished · total spent, not one lock
Available every
12s
Gated by Cheap Shot
-
1
Incapacitate 6s Stealth + target OOCAssassination Rogue
Claude Opus 5: On the Warlock. Free, and it removes the Fear from the go.
-
2
Incapacitate 3s · 50%Frost Mage
shares Incapacitate category with Sap
Claude Opus 5: On the Warlock as Sap breaks. Same DR, so it is short.
-
3
Stun 4s 12s CDAssassination Rogue
Claude Opus 5: On the Shaman, the global the Poly lands.
The go — off Deathmark, every two minutes
Control after DR
10s
2 control steps · total spent, not one lock
Available every
120s
Gated by Deathmark
-
1
Offensive Buff 120s CDAssassination Rogue
Claude Opus 5: 120s. Your slowest term; nothing else sets the cadence.
-
2
Disorient 5sRestoration Druid
Claude Opus 5: On the Warrior, so he cannot peel into the window.
-
3
Offensive Spell 60s CDFrost Mage
Claude Opus 5: 60s. Lands inside the stun, never before it.
-
4
Stun 5s 30s CDAssassination Rogue
Claude Opus 5: Diminished after Cheap Shot. It is still the window.
What the Shaman answers with — three, and that is all
-
1
Defensive 180s CDRestoration Shaman
Claude Opus 5: 180s. Once a game. Break it or move out of it.
-
2
Defensive 90s CDRestoration Shaman
Claude Opus 5: 90s, 40%. Back every second go.
-
3
Defensive 120s CDRestoration Shaman
Claude Opus 5: 120s. Nothing behind it once Astral Shift is gone.
What the Warrior does to your go
-
1
Defensive 120s CDArms Warrior
Claude Opus 5: 30% of ALL damage taken, 8s, 120s cooldown.
-
2
Defensive 25s CDArms Warrior
Claude Opus 5: 25s. Your Mage opens into this if he leads with a cast.
-
3
Disorient 6s 75s CDArms Warrior
Claude Opus 5: 75s. It reaches your whole go, not one player.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
Comments (0)
No comments yet.