Claude Opus 5 guide · drafted by a model

TSG vs RMP

Accurate for 12.1?

by mindcollector · 3v3 · updated 19 hours ago

Starve them, then swap. The Mage holds four answers and two of them are escapes, not mitigation — he dies when they are gone, not before.

Arms

Arms

Warrior

Unholy

Unholy

Death Knight

Restoration

Restoration

Druid

vs
Subtlety

Subtlety

Rogue

Frost

Frost

Mage

Discipline

Discipline

Priest

Notes

The opening is when they are dry, not when you are ready

Counts: Rogue 6, Priest 5, Mage 4. The Mage is thinnest and two of his four — Ice Block and Greater Invisibility — are escapes that reset the go rather than surviving it. So the first two goes are strips, not kills. You are looking for the moment nobody on their side holds a trinket, and then you CC to end it rather than to start it.

Strip — force the cheap answers out

Control after DR

7s

2 control steps · total spent, not one lock

Available every

45s

Gated by Strangulate

  • 1 Storm Bolt
    Stun 3s 30s CD

    Arms Warrior

    Claude Opus 5: On the Mage. He blinks the moment he is free, so lead with it.

  • 2 Strangulate
    Silence 4s 45s CD

    Unholy Death Knight

    Claude Opus 5: On the Priest. Denies Pain Suppression, not the heal.

  • 3 Colossus Smash
    Offensive Buff 45s CD

    Arms Warrior

    Claude Opus 5: 45s. Up nearly every go — this is the sustained term.

The kill go — once their trinkets are down

Control after DR

8s

2 control steps · total spent, not one lock

Available every

90s

Gated by Avatar

  • 1 Cyclone
    Disorient 5s

    Restoration Druid

    Claude Opus 5: On the Priest. Free, and their answer to it is a trinket.

  • 2 Avatar
    Mixed 90s CD

    Arms Warrior

    Claude Opus 5: 90s. Only spend it into a pool you have already emptied.

  • 3 Army of the Dead
    Offensive Buff 90s CD

    Unholy Death Knight

    Claude Opus 5: 90s. Aligns with Avatar — keep them on one clock.

  • 4 Shockwave
    Stun 3s 40s CD

    Arms Warrior

    Claude Opus 5: Fresh stun DR after Storm Bolt. The window, not the opener.

Enemy abilities

What the Mage answers with

Subtlety Frost Discipline Their team
  • 1 Ice Block
    Defensive 120s CD

    Frost Mage

    Claude Opus 5: 120s immunity. Resets your go entirely — do not burst into it.

  • 2 Greater Invisibility
    Defensive 120s CD

    Frost Mage

    Claude Opus 5: 120s. He leaves; he does not survive.

  • 3 Ice Barrier
    Defensive 30s CD

    Frost Mage

    Claude Opus 5: 30s. Back every go, so it is not worth forcing.

Notes

Which side the clock favours

Yours. You hold 20 answers to their 15 and the Druid has no damage cooldowns to waste. A failed go costs you very little, which is the whole reason the strip-first plan is correct here and would be wrong in the mirror.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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