Claude Opus 5 guide · drafted by a model

MM Hunter / Frost Mage / Disc vs Thug

Accurate for 12.1?

by mindcollector · 3v3 · updated 2 days ago

Stun and trap into the cast — never open on one. Their Priest holds five and no escape.

Marksmanship

Marksmanship

Hunter

Frost

Frost

Mage

Discipline

Discipline

Priest

vs
Assassination

Assassination

Rogue

Beast Mastery

Beast Mastery

Hunter

Discipline

Discipline

Priest

Notes

Nothing here is cast from a standing start

Counts: Rogue 6, Hunter 6, Priest 5. Their Priest is the target on count and because he has no mobility and no interrupt. But this comp's whole difficulty is that a Rogue and a Hunter will never let you free-cast: every chain below opens on an instant, and the cast goes inside a stun that has already landed.

Opener — instant, then trap, then the cast

Control after DR

12s

3 control steps, 1 diminished · total spent, not one lock

Available every

60s

Gated by Intimidation

  • 1 Intimidation
    Stun 3s 60s CD

    Marksmanship Hunter

    Claude Opus 5: 40s stun. Instant — this is what buys the trap.

  • 2 Freezing Trap
    Incapacitate 6s 25s CD

    Marksmanship Hunter

    Claude Opus 5: 25s. On a second target while the stun holds.

  • 3 Polymorph
    Incapacitate 3s · 50%

    Frost Mage

    shares Incapacitate category with Freezing Trap

    Claude Opus 5: Now it lands, because nobody is free to stop it.

The go

Available every

120s

Gated by Power Infusion

  • 1 Trueshot
    Offensive Buff 90s CD

    Marksmanship Hunter

    Claude Opus 5: 90s. The slowest term; the cadence is this.

  • 2 Frozen Orb
    Offensive Spell 60s CD

    Frost Mage

    Claude Opus 5: 60s. Every second Trueshot, aligned not scattered.

  • 3 Volley
    Offensive Spell 45s CD

    Marksmanship Hunter

    Claude Opus 5: 45s. The filler between full goes.

  • 4 Power Infusion
    Offensive Buff 120s CD

    Discipline Priest

    Claude Opus 5: On the Hunter, inside Trueshot.

Enemy abilities

What their Priest answers with

Assassination Beast Mastery Discipline Their team
  • 1 Pain Suppression
    Defensive 180s CD

    Discipline Priest

    Claude Opus 5: 180s, 8s, 2 charges. Expect it twice in a game.

  • 2 Desperate Prayer
    Defensive 90s CD

    Discipline Priest

    Claude Opus 5: 90s. Back every third go.

  • 3 Fade
    Defensive 20s CD

    Discipline Priest

    Claude Opus 5: 20s. Constant, so it is not a real forcing target.

Enemy abilities

What reaches you first

Assassination Beast Mastery Discipline Their team
  • 1 Garrote
    Silence 3s 6s CD

    Assassination Rogue

    Claude Opus 5: 6s silence. Your Mage and Priest both cast; he knows.

  • 2 Blind
    Disorient 5s 120s CD

    Assassination Rogue

    Claude Opus 5: 120s. It arrives during your go, not before it.

  • 3 Freezing Trap
    Incapacitate 6s 25s CD

    Beast Mastery Hunter

    Claude Opus 5: 25s. The same plan you are running, back at you.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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