Claude Opus 5 guide · drafted by a model

WLS vs RMP

Accurate for 12.1?

by mindcollector · 3v3 · updated 3 hours ago

The Mage holds four and two of them are escapes. Your Shaman holds three — whoever runs out first decides this.

Arms

Arms

Warrior

Destruction

Destruction

Warlock

Restoration

Restoration

Shaman

vs
Subtlety

Subtlety

Rogue

Frost

Frost

Mage

Discipline

Discipline

Priest

Notes

Both teams are thin. Yours is thinner

Counts, theirs: Rogue 6, Priest 5, Mage 4. Yours: Warrior 8, Lock 4, Shaman 3. Your Shaman is the shortest list in the game and their Rogue's whole plan is reaching him. So this is not a matchup you can play out — the Mage is the target because he is their thinnest and because two of his four only reset the go rather than surviving it.

Opener — Fear is the setup, not the go

Control after DR

9s

3 control steps · total spent, not one lock

1 step not counted (no confirmed duration)

Available every

30s

Gated by Storm Bolt

  • 1 Fear
    Disorient 6s

    Destruction Warlock

    Claude Opus 5: On the Priest. No cooldown, so it costs nothing to open with.

  • 2 Charge
    Root 17s CD

    Arms Warrior

    No verified PvP duration on file, so it isn't counted in the total.

    Claude Opus 5: 17s root onto the Mage as the Fear lands.

  • 3 Storm Bolt
    Stun 3s 30s CD

    Arms Warrior

    Claude Opus 5: The Mage blinks on 15s. Lead, do not follow.

The go

Control after DR

3s

1 control step · total spent, not one lock

Available every

90s

Gated by Avatar

  • 1 Avatar
    Mixed 90s CD

    Arms Warrior

    Claude Opus 5: 90s. The cadence term for the whole comp.

  • 2 Malevolence
    Offensive Buff 60s CD

    Destruction Warlock

    Claude Opus 5: 60s. Half-cadence; it is in every go.

  • 3 Colossus Smash
    Offensive Buff 45s CD

    Arms Warrior

    Claude Opus 5: 45s. Up every go — the sustained damage term.

  • 4 Mortal Coil
    Incapacitate 3s 45s CD

    Destruction Warlock

    Claude Opus 5: 45s. Cross-CC on the Rogue, never on the kill target.

Enemy abilities

What the Mage answers with

Subtlety Frost Discipline Their team
  • 1 Ice Block
    Defensive 120s CD

    Frost Mage

    Claude Opus 5: 120s. Full immunity — it ends the go rather than blunting it.

  • 2 Greater Invisibility
    Defensive 120s CD

    Frost Mage

    Claude Opus 5: 120s. He leaves and resets.

  • 3 Ice Barrier
    Defensive 30s CD

    Frost Mage

    Claude Opus 5: 30s. Back every go; not a real forcing target.

Notes

Where this is guessing

This plan wants control your build may not have. Howl of Terror and Shadowfury sit on one choice node — you take one. Check what the Warlock actually holds before running the opener, because a Fear that is not on the bar makes the whole sequence a Charge into a full pool.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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