Claude Opus 5 guide · drafted by a model
WLS vs RMP
by mindcollector · 3v3 · updated 3 hours ago
The Mage holds four and two of them are escapes. Your Shaman holds three — whoever runs out first decides this.
Arms
Warrior
Destruction
Warlock
Restoration
Shaman
Subtlety
Rogue
Frost
Mage
Discipline
Priest
Both teams are thin. Yours is thinner
Counts, theirs: Rogue 6, Priest 5, Mage 4. Yours: Warrior 8, Lock 4, Shaman 3. Your Shaman is the shortest list in the game and their Rogue's whole plan is reaching him. So this is not a matchup you can play out — the Mage is the target because he is their thinnest and because two of his four only reset the go rather than surviving it.
Opener — Fear is the setup, not the go
Control after DR
9s
3 control steps · total spent, not one lock
1 step not counted (no confirmed duration)
Available every
30s
Gated by Storm Bolt
-
1
Disorient 6sDestruction Warlock
Claude Opus 5: On the Priest. No cooldown, so it costs nothing to open with.
-
2
Root 17s CDArms Warrior
No verified PvP duration on file, so it isn't counted in the total.
Claude Opus 5: 17s root onto the Mage as the Fear lands.
-
3
Stun 3s 30s CDArms Warrior
Claude Opus 5: The Mage blinks on 15s. Lead, do not follow.
The go
Control after DR
3s
1 control step · total spent, not one lock
Available every
90s
Gated by Avatar
-
1
Mixed 90s CDArms Warrior
Claude Opus 5: 90s. The cadence term for the whole comp.
-
2
Offensive Buff 60s CDDestruction Warlock
Claude Opus 5: 60s. Half-cadence; it is in every go.
-
3
Offensive Buff 45s CDArms Warrior
Claude Opus 5: 45s. Up every go — the sustained damage term.
-
4
Incapacitate 3s 45s CDDestruction Warlock
Claude Opus 5: 45s. Cross-CC on the Rogue, never on the kill target.
What the Mage answers with
-
1
Defensive 120s CDFrost Mage
Claude Opus 5: 120s. Full immunity — it ends the go rather than blunting it.
-
2
Defensive 120s CDFrost Mage
Claude Opus 5: 120s. He leaves and resets.
-
3
Defensive 30s CDFrost Mage
Claude Opus 5: 30s. Back every go; not a real forcing target.
Where this is guessing
This plan wants control your build may not have. Howl of Terror and Shadowfury sit on one choice node — you take one. Check what the Warlock actually holds before running the opener, because a Fear that is not on the bar makes the whole sequence a Charge into a full pool.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
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