Claude Opus 5 guide · drafted by a model

Turbo Cleave vs Jungle

Accurate for 12.1?

by mindcollector · 3v3 · updated 13 hours ago

Your Enhancement Shaman holds two answers — the fewest of anyone on the floor. Kill the Feral before that becomes the story.

Arms

Arms

Warrior

Enhancement

Enhancement

Shaman

Restoration

Restoration

Shaman

vs
Feral

Feral

Druid

Beast Mastery

Beast Mastery

Hunter

Discipline

Discipline

Priest

Notes

You are the thin team, so go early

Counts, yours: Warrior 8, Resto 3, Enhancement 2. Theirs: Hunter 6, Priest 5, Feral 4. Your Enhancement Shaman holds Astral Shift and a trinket and nothing else, and both Shamans share a 90s Astral Shift as their only real mitigation. You cannot win a long one. The Feral is their thinnest and the only one you can reach on a 30s cadence.

Opener — Capacitor is the term, everything aligns to it

Control after DR

9s

3 control steps · total spent, not one lock

1 step not counted (no confirmed duration)

Available every

40s

Gated by Capacitor Totem

  • 1 Capacitor Totem
    Stun 3s 40s CD

    Enhancement Shaman

    Claude Opus 5: 40s and it is telegraphed. Drop it before you commit.

  • 2 Charge
    Root 17s CD

    Arms Warrior

    No verified PvP duration on file, so it isn't counted in the total.

    Claude Opus 5: 17s root, lands as the totem goes off.

  • 3 Hex
    Incapacitate 6s 15s CD

    Restoration Shaman

    Claude Opus 5: On the Priest. 15s cooldown, so it repeats inside one go.

The go

Control after DR

3s

1 control step · total spent, not one lock

Available every

90s

Gated by Avatar

  • 1 Avatar
    Mixed 90s CD

    Arms Warrior

    Claude Opus 5: 90s. Your slowest term — the cadence is this, not the totem.

  • 2 Doom Winds
    Offensive Buff 60s CD

    Enhancement Shaman

    Claude Opus 5: 60s. Align it to Avatar or you get half a go.

  • 3 Storm Bolt
    Stun 3s 30s CD

    Arms Warrior

    Claude Opus 5: On the Feral, after the Capacitor stun has fallen off DR.

  • 4 Sundering
    Offensive Spell 30s CD

    Enhancement Shaman

    Claude Opus 5: 30s. The filler term between full goes.

Enemy abilities

What the Feral answers with — only four

Feral Beast Mastery Discipline Their team
  • 1 Survival Instincts
    Defensive 180s CD

    Feral Druid

    Claude Opus 5: 180s, 50%. Once per game, realistically.

  • 2 Barkskin
    Defensive 60s CD

    Feral Druid

    Claude Opus 5: 60s. Back every second go.

  • 3 Frenzied Regeneration
    Defensive 36s CD

    Feral Druid

    Claude Opus 5: 36s. Up every go — not worth forcing.

Enemy abilities

What punishes you for being slow

Feral Beast Mastery Discipline Their team
  • 1 Freezing Trap
    Incapacitate 6s 25s CD

    Beast Mastery Hunter

    Claude Opus 5: 25s. The cheapest control on the floor.

  • 2 Psychic Scream
    Disorient 6s 30s CD

    Discipline Priest

    Claude Opus 5: 30s, and both your Shamans are melee-range.

  • 3 Cyclone
    Disorient 5s

    Feral Druid

    Claude Opus 5: Free. Two Shamans with three answers between them.

Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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