Claude Opus 5 guide · drafted by a model
Turbo Cleave vs Jungle
by mindcollector · 3v3 · updated 13 hours ago
Your Enhancement Shaman holds two answers — the fewest of anyone on the floor. Kill the Feral before that becomes the story.
Arms
Warrior
Enhancement
Shaman
Restoration
Shaman
Feral
Druid
Beast Mastery
Hunter
Discipline
Priest
You are the thin team, so go early
Counts, yours: Warrior 8, Resto 3, Enhancement 2. Theirs: Hunter 6, Priest 5, Feral 4. Your Enhancement Shaman holds Astral Shift and a trinket and nothing else, and both Shamans share a 90s Astral Shift as their only real mitigation. You cannot win a long one. The Feral is their thinnest and the only one you can reach on a 30s cadence.
Opener — Capacitor is the term, everything aligns to it
Control after DR
9s
3 control steps · total spent, not one lock
1 step not counted (no confirmed duration)
Available every
40s
Gated by Capacitor Totem
-
1
Stun 3s 40s CDEnhancement Shaman
Claude Opus 5: 40s and it is telegraphed. Drop it before you commit.
-
2
Root 17s CDArms Warrior
No verified PvP duration on file, so it isn't counted in the total.
Claude Opus 5: 17s root, lands as the totem goes off.
-
3
Incapacitate 6s 15s CDRestoration Shaman
Claude Opus 5: On the Priest. 15s cooldown, so it repeats inside one go.
The go
Control after DR
3s
1 control step · total spent, not one lock
Available every
90s
Gated by Avatar
-
1
Mixed 90s CDArms Warrior
Claude Opus 5: 90s. Your slowest term — the cadence is this, not the totem.
-
2
Offensive Buff 60s CDEnhancement Shaman
Claude Opus 5: 60s. Align it to Avatar or you get half a go.
-
3
Stun 3s 30s CDArms Warrior
Claude Opus 5: On the Feral, after the Capacitor stun has fallen off DR.
-
4
Offensive Spell 30s CDEnhancement Shaman
Claude Opus 5: 30s. The filler term between full goes.
What the Feral answers with — only four
-
1
Defensive 180s CDFeral Druid
Claude Opus 5: 180s, 50%. Once per game, realistically.
-
2
Defensive 60s CDFeral Druid
Claude Opus 5: 60s. Back every second go.
-
3
Defensive 36s CDFeral Druid
Claude Opus 5: 36s. Up every go — not worth forcing.
What punishes you for being slow
-
1
Incapacitate 6s 25s CDBeast Mastery Hunter
Claude Opus 5: 25s. The cheapest control on the floor.
-
2
Disorient 6s 30s CDDiscipline Priest
Claude Opus 5: 30s, and both your Shamans are melee-range.
-
3
Disorient 5sFeral Druid
Claude Opus 5: Free. Two Shamans with three answers between them.
Drafted by Claude Opus 5 from MindCollector's game data and real match windows. No player wrote it or has checked it. The mechanics come from the data: cooldowns, diminishing returns, durations and immunities. The plan itself is a guess. Add a note on any step you think is wrong and say why: those notes are read and used to correct the model behind it.
Make this plan yours
Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.
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