Midnight 12.1 arena
Elemental Shaman PvP guide
How Elemental Shamans actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.
Most taken PvP talent
Burrow
94%
Main cooldown
Stormkeeper
96%
First defensive
Astral Shift
42%
On the enemy healer
Hex
78%
Elemental Shaman PvP talents
How often each PvP talent is taken. Click one for what it does.
Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 2,508 Physical damage.
Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
Your Heroism spell now has a 60 sec cooldown, but increases Haste by 15%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.
Stormkeeper summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 15% for 15 sec.
Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
Grips the target in lightning, stunning and dealing ≈3,850% of Spell Power Nature damage over 5 while the target is lassoed. Can move while channeling.
45s cooldown
Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Elemental Shaman talents and kit.
What Elemental Shamans press when they go
The offensive cooldowns in their goes, and how often each one is in it.
Crowd control on the enemy healer during a go
- Hex 78%
-
Capacitor Totem
18%
-
Capacitor Totem
›
Hex
5%
How Elemental Shamans survive a go
Dies in
33%
of rounds. Every spec: 25%
Dies first in
29%
of rounds. Every spec: 17%
When a go lands on an Elemental Shaman, the defensives pressed and how often:
Their own
-
Astral Shift
42%
-
Gladiator's Medallion
22%
-
Tremor Totem
8%
From their team
-
Holy Word: Serenity
19%
-
Blessing of Sacrifice
17%
-
Guardian Spirit
12%
-
Leap of Faith
9%
-
Pain Suppression
8%
-
Lay on Hands
5%
What to kick on an Elemental Shaman
The casts worth an interrupt, ranked the way top players rank them, and how often each one is stopped this season.
- High Hex stopped 13% of the time
-
High
Lightning Lasso
stopped 14% of the time
-
High
Stormkeeper
stopped 12% of the time
-
High
Tempest
stopped 13% of the time
-
Medium
Lava Burst
stopped 3% of the time
-
Medium
Healing Surge
stopped 7% of the time
-
Low
Lightning Bolt
stopped 3% of the time
-
Low
Chain Lightning
stopped 33% of the time
Priorities from Skill Capped's Elemental Shaman guide for 12.1 (Midnight Season 2).
Elemental Shamans as kickers
Elemental Shamans stop 21% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 12%.
A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.
Elemental Shaman 3v3 arena comps
The teams Elemental Shamans play in most.
Play Elemental Shaman? See this for your own games
The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Elemental Shaman compares with the numbers on this page.
Get the app for Windows
Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.