Restoration

Midnight 12.1 arena

Restoration Shaman PvP guide

How Restoration Shamans actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.

Most taken PvP talent

Grounding Totem

Grounding Totem

86%

First defensive

Gladiator's Medallion

Gladiator's Medallion

33%

Restoration Shaman PvP talents

How often each PvP talent is taken. Click one for what it does.

Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Grips the target in lightning, stunning and dealing ≈3,850% of Spell Power Nature damage over 5 while the target is lassoed. Can move while channeling.

45s cooldown

Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.

Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.

lasts 15s

Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Stormkeeper summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 15% for 15 sec.

Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 2,508 Physical damage.

Healing Rain is now instant, 50% more effective, and costs 60% less mana.

Call of Al'Akir
5%

Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Restoration Shaman talents and kit.

How Restoration Shamans survive a go

Dies in

11%

of rounds. Every spec: 25%

Dies first in

7%

of rounds. Every spec: 17%

When a go lands on a Restoration Shaman, the defensives pressed and how often:

Their own

  • Gladiator's Medallion Gladiator's Medallion 33%
  • Astral Shift Astral Shift 29%
  • Spirit Link Totem Spirit Link Totem 8%

What to kick on a Restoration Shaman

The casts worth an interrupt, ranked the way top players rank them, and how often each one is stopped this season.

  • High Hex stopped 9% of the time
  • High Lightning Lasso Lightning Lasso stopped 5% of the time
  • Medium Healing Wave Healing Wave stopped 4% of the time
  • Low Lightning Bolt Lightning Bolt
  • Low Lava Burst Lava Burst stopped 2% of the time

Priorities from Skill Capped's Restoration Shaman guide for 12.1 (Midnight Season 2).

Restoration Shamans as kickers

Restoration Shamans stop 7% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 12%.

A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.

Restoration Shaman 3v3 arena comps

The teams Restoration Shamans play in most.

Play Restoration Shaman? See this for your own games

The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Restoration Shaman compares with the numbers on this page.

Get the app for Windows
A game reviewed in the MindCollector app

Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.