Midnight 12.1 arena
Holy Paladin PvP guide
How Holy Paladins actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.
Most taken PvP talent
Ultimate Sacrifice
64%
Main cooldown
Divine Toll
55%
First defensive
Divine Protection
55%
On the enemy healer
Hammer of Justice
78%
Holy Paladin PvP talents
How often each PvP talent is taken. Click one for what it does.
Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health.
Your allies affected by your Aura gain an effect after you cast Blessing of Protection or Blessing of Freedom. Blessing of Protection Physical damage reduced by 30% for 6 sec. Blessing of Freedom Cleared of all movement impairing effects.
When you Cleanse an ally, 1 ally within 40 yds is dispelled of the same effects, but the cooldown of Cleanse is increased by 4 sec. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10. Cannot be used on a target with Forbearance. Causes Forbearance for 30. Shares a cooldown with Blessing of Protection.
240s cooldown · lasts 10s
Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 30 sec.
Call upon the light to blind enemy players in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec.
Casts down the enemy with a bolt of Holy Light, causing ≈763% of Spell Power Holy damage and preventing the target from causing critical effects for the next 8.
lasts 8s
Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Holy Paladin talents and kit.
What Holy Paladins press when they go
The offensive cooldowns in their goes, and how often each one is in it.
Crowd control on the enemy healer during a go
-
Hammer of Justice
78%
-
Blinding Light
10%
-
Hammer of Justice
›
Blinding Light
9%
How Holy Paladins survive a go
Dies in
17%
of rounds. Every spec: 25%
Dies first in
11%
of rounds. Every spec: 17%
When a go lands on a Holy Paladin, the defensives pressed and how often:
Their own
-
Divine Protection
55%
-
Aura Mastery
25%
-
Divine Shield
19%
-
Gladiator's Medallion
17%
-
Blessing of Sacrifice
12%
-
Blessing of Protection
9%
-
Lay on Hands
8%
What to kick on a Holy Paladin
The casts worth an interrupt, ranked the way top players rank them, and how often each one is stopped this season.
-
High
Searing Glare
stopped 10% of the time
-
High
Denounce
stopped 3% of the time
-
Medium
Holy Light
stopped 1% of the time
-
Medium
Flash of Light
stopped 0% of the time
Priorities from Skill Capped's Holy Paladin guide for 12.1 (Midnight Season 2).
Holy Paladin 3v3 arena comps
The teams Holy Paladins play in most.
Play Holy Paladin? See this for your own games
The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Holy Paladin compares with the numbers on this page.
Get the app for Windows
Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.