Arms

Midnight 12.1 arena

Arms Warrior PvP guide

How Arms Warriors actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.

Most taken PvP talent

Sharpen Blade

Sharpen Blade

92%

Main cooldown

Colossus Smash

Colossus Smash

94%

First defensive

Spell Reflection

Spell Reflection

62%

On the enemy healer

Intimidating Shout

Intimidating Shout

37%

Arms Warrior PvP talents

How often each PvP talent is taken. Click one for what it does.

Colossus Smash causes your next Mortal Strike to deal 15% increased damage and reduce healing taken by 50% for 4 sec.

Bladestorm, Ravager, and Demolish now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50% for 10 sec.

Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage.

lasts 5s in arena

Berserker Roar
25%

Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec.

Rebound
14%

Cooldown of Rallying Cry reduced by 120 sec.

Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Arms Warrior talents and kit.

What Arms Warriors press when they go

The offensive cooldowns in their goes, and how often each one is in it.

Colossus Smash Colossus Smash
94%
Bladestorm Bladestorm
84%
Avatar Avatar
75%
Champion's Spear Champion's Spear
65%

Crowd control on the enemy healer during a go

  • Intimidating Shout Intimidating Shout 37%
  • Storm Bolt Storm Bolt 34%
  • Shockwave Shockwave 19%

How Arms Warriors survive a go

Dies in

29%

of rounds. Every spec: 25%

Dies first in

20%

of rounds. Every spec: 17%

When a go lands on an Arms Warrior, the defensives pressed and how often:

Their own

  • Spell Reflection Spell Reflection 62%
  • Die by the Sword Die by the Sword 36%
  • Rallying Cry Rallying Cry 27%
  • Gladiator's Medallion Gladiator's Medallion 26%
  • Berserker Shout Berserker Shout 24%

From their team

  • Pain Suppression Pain Suppression 16%
  • Blessing of Sacrifice Blessing of Sacrifice 15%
  • Holy Word: Serenity Holy Word: Serenity 10%
  • Lay on Hands Lay on Hands 8%
  • Blessing of Protection Blessing of Protection 5%
  • Time Dilation Time Dilation 5%

Arms Warriors as kickers

Arms Warriors stop 22% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 12%.

A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.

Arms Warrior 3v3 arena comps

The teams Arms Warriors play in most.

Play Arms Warrior? See this for your own games

The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Arms Warrior compares with the numbers on this page.

Get the app for Windows
A game reviewed in the MindCollector app

Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.

Other Warrior guides: Fury Fury Every spec