Midnight 12.1 arena
Havoc Demon Hunter PvP guide
How Havoc Demon Hunters actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.
Most taken PvP talent
Blood Moon
95%
Main cooldown
Chaos Nova
94%
First defensive
Blur
61%
On the enemy healer
Imprison
40%
Havoc Demon Hunter PvP talents
How often each PvP talent is taken. Click one for what it does.
Consume Magic now affects all enemies within 8 yards of the target and generates a Lesser Soul Fragment, with a 15% chance to be upgraded to a Greater Soul.
Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 20% until you land.
Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.
Imprison's PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned.
You fly into the air out of harm's way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below.
Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Havoc Demon Hunter talents and kit.
What Havoc Demon Hunters press when they go
The offensive cooldowns in their goes, and how often each one is in it.
Crowd control on the enemy healer during a go
-
Imprison
40%
-
Chaos Nova
39%
-
Sigil of Misery
8%
-
Imprison
›
Sigil of Misery
7%
How Havoc Demon Hunters survive a go
Dies in
31%
of rounds. Every spec: 25%
Dies first in
17%
of rounds. Every spec: 17%
When a go lands on a Havoc Demon Hunter, the defensives pressed and how often:
Their own
-
Blur
61%
-
Gladiator's Medallion
26%
-
Darkness
21%
From their team
-
Pain Suppression
20%
-
Blessing of Sacrifice
12%
-
Holy Word: Serenity
7%
-
Guardian Spirit
5%
What to kick on a Havoc Demon Hunter
The casts worth an interrupt, ranked the way top players rank them, and how often each one is stopped this season.
-
High
The Hunt
Never stopped: most likely instant or not interruptible, so save the kick
-
High
Eye Beam
Never stopped: most likely instant or not interruptible, so save the kick
Priorities from Skill Capped's Havoc Demon Hunter guide for 12.1 (Midnight Season 2).
Havoc Demon Hunters as kickers
Havoc Demon Hunters stop 21% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 12%.
A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.
Havoc Demon Hunter 3v3 arena comps
The teams Havoc Demon Hunters play in most.
Play Havoc Demon Hunter? See this for your own games
The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Havoc Demon Hunter compares with the numbers on this page.
Get the app for Windows
Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.