Affliction

Midnight 12.1 arena

Affliction Warlock PvP guide

How Affliction Warlocks actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.

Most taken PvP talent

Jinx

Jinx

96%

Main cooldown

Dark Harvest

Dark Harvest

80%

First defensive

Dark Pact

Dark Pact

61%

On the enemy healer

Fear

Fear

41%

Affliction Warlock PvP talents

How often each PvP talent is taken. Click one for what it does.

Casting a curse now applies Corruption and Agony to your target, but curses now costs 1 Soul Shard.

Taking direct Physical damage reduces the cooldown of Demonic Circle by 3 sec. Cannot occur more than once every 5 sec.

Nether Ward
58%
Gateway Mastery
34%
Rot and Decay
23%

Fracture the soul of up to 3 target players within 20 yds into the shadows, reducing their damage done by 25% and healing received by 25% for 8 sec. Souls are fractured up to 20 yds from the player's location. Players can retrieve their souls to remove this effect.

Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Affliction Warlock talents and kit.

What Affliction Warlocks press when they go

The offensive cooldowns in their goes, and how often each one is in it.

Dark Harvest Dark Harvest
80%
Summon Darkglare Summon Darkglare
56%
Malevolence Malevolence
17%

Crowd control on the enemy healer during a go

  • Fear Fear 41%
  • Howl of Terror Howl of Terror 31%
  • Mortal Coil Mortal Coil 16%
  • Mortal Coil Mortal Coil › Fear Fear 5%

How Affliction Warlocks survive a go

Dies in

37%

of rounds. Every spec: 25%

Dies first in

29%

of rounds. Every spec: 17%

When a go lands on an Affliction Warlock, the defensives pressed and how often:

Their own

  • Dark Pact Dark Pact 61%
  • Demonic Healthstone Demonic Healthstone 38%
  • Unending Resolve Unending Resolve 28%
  • Gladiator's Medallion Gladiator's Medallion 24%
  • Nether Ward 15%

From their team

  • Pain Suppression Pain Suppression 12%
  • Blessing of Sacrifice Blessing of Sacrifice 7%
  • Holy Word: Serenity Holy Word: Serenity 6%
  • Life Cocoon Life Cocoon 5%
  • Evangelism Evangelism 5%
  • Leap of Faith Leap of Faith 5%
  • Lay on Hands Lay on Hands 5%

What to kick on an Affliction Warlock

The casts worth an interrupt, ranked the way top players rank them, and how often each one is stopped this season.

  • High Fear Fear stopped 11% of the time
  • High Shadowfury Shadowfury stopped 8% of the time
  • High Unstable Affliction Unstable Affliction stopped 5% of the time
  • High Haunt Haunt stopped 7% of the time
  • High Dark Harvest Dark Harvest stopped 14% of the time
  • High Malefic Grasp Malefic Grasp stopped 7% of the time
  • High Shadow Bolt Shadow Bolt Never stopped: most likely instant or not interruptible, so save the kick
  • High Drain Soul Drain Soul stopped 10% of the time
  • Medium Drain Life Drain Life stopped 14% of the time

Priorities from Skill Capped's Affliction Warlock guide for 12.1 (Midnight Season 2).

Affliction Warlocks as kickers

Affliction Warlocks stop 9% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 12%.

A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.

Affliction Warlock 3v3 arena comps

The teams Affliction Warlocks play in most.

Play Affliction Warlock? See this for your own games

The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Affliction Warlock compares with the numbers on this page.

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A game reviewed in the MindCollector app

Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.