Midnight 12.1 arena
Affliction Warlock PvP guide
How Affliction Warlocks actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.
Most taken PvP talent
Jinx
96%
Main cooldown
Dark Harvest
80%
First defensive
Dark Pact
61%
On the enemy healer
Fear
41%
Affliction Warlock PvP talents
How often each PvP talent is taken. Click one for what it does.
Casting a curse now applies Corruption and Agony to your target, but curses now costs 1 Soul Shard.
Taking direct Physical damage reduces the cooldown of Demonic Circle by 3 sec. Cannot occur more than once every 5 sec.
Fracture the soul of up to 3 target players within 20 yds into the shadows, reducing their damage done by 25% and healing received by 25% for 8 sec. Souls are fractured up to 20 yds from the player's location. Players can retrieve their souls to remove this effect.
Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Affliction Warlock talents and kit.
What Affliction Warlocks press when they go
The offensive cooldowns in their goes, and how often each one is in it.
Crowd control on the enemy healer during a go
-
Fear
41%
-
Howl of Terror
31%
-
Mortal Coil
16%
-
Mortal Coil
›
Fear
5%
How Affliction Warlocks survive a go
Dies in
37%
of rounds. Every spec: 25%
Dies first in
29%
of rounds. Every spec: 17%
When a go lands on an Affliction Warlock, the defensives pressed and how often:
Their own
-
Dark Pact
61%
-
Demonic Healthstone
38%
-
Unending Resolve
28%
-
Gladiator's Medallion
24%
- Nether Ward 15%
From their team
-
Pain Suppression
12%
-
Blessing of Sacrifice
7%
-
Holy Word: Serenity
6%
-
Life Cocoon
5%
-
Evangelism
5%
-
Leap of Faith
5%
-
Lay on Hands
5%
What to kick on an Affliction Warlock
The casts worth an interrupt, ranked the way top players rank them, and how often each one is stopped this season.
-
High
Fear
stopped 11% of the time
-
High
Shadowfury
stopped 8% of the time
-
High
Unstable Affliction
stopped 5% of the time
-
High
Haunt
stopped 7% of the time
-
High
Dark Harvest
stopped 14% of the time
-
High
Malefic Grasp
stopped 7% of the time
-
High
Shadow Bolt
Never stopped: most likely instant or not interruptible, so save the kick
-
High
Drain Soul
stopped 10% of the time
-
Medium
Drain Life
stopped 14% of the time
Priorities from Skill Capped's Affliction Warlock guide for 12.1 (Midnight Season 2).
Affliction Warlocks as kickers
Affliction Warlocks stop 9% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 12%.
A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.
Affliction Warlock 3v3 arena comps
The teams Affliction Warlocks play in most.
Play Affliction Warlock? See this for your own games
The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Affliction Warlock compares with the numbers on this page.
Get the app for Windows
Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.