Midnight 12.1 arena
Fury Warrior PvP guide
How Fury Warriors actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.
Most taken PvP talent
Slaughterhouse
100%
Main cooldown
Recklessness
92%
First defensive
Spell Reflection
53%
On the enemy healer
Storm Bolt
56%
Fury Warrior PvP talents
How often each PvP talent is taken. Click one for what it does.
Rampage and Odyn's Fury damage reduce healing the target receives by 3% for 12 sec, stacking up to 12 times.
You have a chance to become Enraged while you are suffering movement impairing effects. Suffering loss of control effects have a chance to grant you Recklessness for 5 sec.
Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage.
lasts 5s in arena
Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec.
Cooldown of Rallying Cry reduced by 120 sec.
Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%.
Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Fury Warrior talents and kit.
What Fury Warriors press when they go
The offensive cooldowns in their goes, and how often each one is in it.
Crowd control on the enemy healer during a go
-
Storm Bolt
56%
-
Intimidating Shout
29%
-
Shockwave
9%
-
Storm Bolt
›
Intimidating Shout
6%
How Fury Warriors survive a go
Dies in
18%
of rounds. Every spec: 25%
Dies first in
14%
of rounds. Every spec: 17%
When a go lands on a Fury Warrior, the defensives pressed and how often:
Their own
-
Spell Reflection
53%
-
Gladiator's Medallion
42%
-
Enraged Regeneration
38%
-
Berserker Shout
31%
-
Rallying Cry
26%
From their team
-
Pain Suppression
8%
-
Lay on Hands
8%
-
Ironbark
6%
-
Holy Word: Serenity
6%
-
Blessing of Sacrifice
6%
Fury Warriors as kickers
Fury Warriors stop 23% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 12%.
A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.
Fury Warrior 3v3 arena comps
The teams Fury Warriors play in most.
Play Fury Warrior? See this for your own games
The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Fury Warrior compares with the numbers on this page.
Get the app for Windows
Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.