Fury

Midnight 12.1 arena

Fury Warrior PvP guide

How Fury Warriors actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.

Most taken PvP talent

Slaughterhouse

Slaughterhouse

100%

Main cooldown

Recklessness

Recklessness

92%

First defensive

Spell Reflection

Spell Reflection

53%

On the enemy healer

Storm Bolt

Storm Bolt

56%

Fury Warrior PvP talents

How often each PvP talent is taken. Click one for what it does.

Rampage and Odyn's Fury damage reduce healing the target receives by 3% for 12 sec, stacking up to 12 times.

You have a chance to become Enraged while you are suffering movement impairing effects. Suffering loss of control effects have a chance to grant you Recklessness for 5 sec.

Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage.

lasts 5s in arena

Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec. Intervene's cooldown is increased by 10 sec.

Cooldown of Rallying Cry reduced by 120 sec.

Berserker Roar
10%

Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%.

Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Fury Warrior talents and kit.

What Fury Warriors press when they go

The offensive cooldowns in their goes, and how often each one is in it.

Recklessness Recklessness
92%
Odyn's Fury Odyn's Fury
86%
Champion's Spear Champion's Spear
62%
Avatar Avatar
44%
Bladestorm Bladestorm
42%

Crowd control on the enemy healer during a go

  • Storm Bolt Storm Bolt 56%
  • Intimidating Shout Intimidating Shout 29%
  • Shockwave Shockwave 9%
  • Storm Bolt Storm Bolt › Intimidating Shout Intimidating Shout 6%

How Fury Warriors survive a go

Dies in

18%

of rounds. Every spec: 25%

Dies first in

14%

of rounds. Every spec: 17%

When a go lands on a Fury Warrior, the defensives pressed and how often:

Their own

  • Spell Reflection Spell Reflection 53%
  • Gladiator's Medallion Gladiator's Medallion 42%
  • Enraged Regeneration Enraged Regeneration 38%
  • Berserker Shout Berserker Shout 31%
  • Rallying Cry Rallying Cry 26%

From their team

  • Pain Suppression Pain Suppression 8%
  • Lay on Hands Lay on Hands 8%
  • Ironbark Ironbark 6%
  • Holy Word: Serenity Holy Word: Serenity 6%
  • Blessing of Sacrifice Blessing of Sacrifice 6%

Fury Warriors as kickers

Fury Warriors stop 23% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 12%.

A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.

Fury Warrior 3v3 arena comps

The teams Fury Warriors play in most.

Play Fury Warrior? See this for your own games

The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Fury Warrior compares with the numbers on this page.

Get the app for Windows
A game reviewed in the MindCollector app

Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.

Other Warrior guides: Arms Arms Every spec