Augmentation

Midnight 12.1 arena

Augmentation Evoker PvP guide

How Augmentation Evokers actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.

Most taken PvP talent

Obsidian Mettle

Obsidian Mettle

100%

Augmentation Evoker PvP talents

How often each PvP talent is taken. Click one for what it does.

While Obsidian Scales is active you gain immunity to interrupt, silence, and pushback effects.

Fire Breath burns away 2 beneficial Magic effects from all targets.

Freeze an ally's timestream for 5 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress. You may reactivate Time Stop to end this effect early.

Hover prevents movement speed from being reduced below 100%.

Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 5 sec and Landslide's cooldown is reduced by 15 sec.

Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Augmentation Evoker talents and kit.

How Augmentation Evokers survive a go

Dies in

20%

of rounds. Every spec: 25%

Dies first in

20%

of rounds. Every spec: 17%

What to kick on an Augmentation Evoker

The casts worth an interrupt, ranked the way top players rank them, and how often each one is stopped this season.

  • High Sleep Walk stopped 12% of the time
  • High Time Skip
  • High Ebon Might Ebon Might stopped 4% of the time
  • High Eruption stopped 2% of the time
  • High Upheaval Upheaval Never stopped: most likely instant or not interruptible, so save the kick
  • Medium Fire Breath Fire Breath Never stopped: most likely instant or not interruptible, so save the kick
  • Low Living Flame Living Flame stopped 14% of the time

Priorities from Skill Capped's Augmentation Evoker guide for 12.1 (Midnight Season 2).

Augmentation Evokers as kickers

Augmentation Evokers stop 18% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 12%.

A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.

Augmentation Evoker 3v3 arena comps

The teams Augmentation Evokers play in most.

Play Augmentation Evoker? See this for your own games

The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Augmentation Evoker compares with the numbers on this page.

Get the app for Windows
A game reviewed in the MindCollector app

Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.