Midnight 12.1 arena
Frost Mage PvP guide
How Frost Mages actually play arena: the PvP talents they take, what they press when they go, how they survive, what to kick on them, and the comps they play. Counted from real rated games, not written from memory.
Most taken PvP talent
Overpowered Barrier
85%
Main cooldown
Frozen Orb
93%
First defensive
Alter Time
57%
On the enemy healer
Polymorph
59%
Frost Mage PvP talents
How often each PvP talent is taken. Click one for what it does.
Your barriers absorb 60% more damage and have an additional effect, but last 4 sec. Prismatic Barrier If the barrier is fully consumed, gain Time Warp for 6 sec.
While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 12%. Additionally, Polymorph and Mass Polymorph no longer heal enemies.
Summon a strong Blizzard that surrounds you for 6 sec that slows enemies by 70% and deals 83 Frost damage every 1 sec. Enemies that are caught in Snowdrift for 2 sec consecutively become Frozen in ice, stunned for 4 sec.
Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing 9,661 Frost damage to the target and 4,898 Frost damage to all other enemies within 10 yards. All affected targets are slowed by 50% for 8 sec. If Frost Bomb is dispelled before it explodes, gain a charge of Brain Freeze.
Class and spec tree talents, with the build most players run and every cooldown adjusted for it: Frost Mage talents and kit.
What Frost Mages press when they go
The offensive cooldowns in their goes, and how often each one is in it.
Crowd control on the enemy healer during a go
-
Polymorph
59%
-
Dragon's Breath
36%
How Frost Mages survive a go
Dies in
32%
of rounds. Every spec: 25%
Dies first in
24%
of rounds. Every spec: 17%
When a go lands on a Frost Mage, the defensives pressed and how often:
Their own
-
Alter Time
57%
-
Greater Invisibility
33%
-
Ice Block
29%
-
Gladiator's Medallion
21%
-
Mass Invisibility
19%
From their team
-
Pain Suppression
24%
-
Evangelism
14%
-
Blessing of Sacrifice
8%
-
Leap of Faith
6%
What to kick on a Frost Mage
The casts worth an interrupt, ranked the way top players rank them, and how often each one is stopped this season.
-
High
Polymorph
stopped 12% of the time
-
High
Ring of Frost
stopped 11% of the time
- High Ice Wall
-
High
Glacial Spike
stopped 8% of the time
-
High
Ray of Frost
stopped 24% of the time
-
Medium
Frostbolt
stopped 5% of the time
-
Medium
Frostfire Bolt
Priorities from Skill Capped's Frost Mage guide for 12.1 (Midnight Season 2).
Frost Mages as kickers
Frost Mages stop 13% of the high-priority enemy casts they meet with their interrupt ready. Across every spec with an interrupt it is 12%.
A chance is a cast from a kick list, begun while the player was alive, free to act, had their kick off cooldown and stood within its range. The combat log has no line of sight, so a pillar may have been in the way.
Frost Mage 3v3 arena comps
The teams Frost Mages play in most.
Play Frost Mage? See this for your own games
The free MindCollector app reads your combat log as you play and reviews every arena game: who died and why, which defensives you had left, which casts went through while your kick was ready, and how your Frost Mage compares with the numbers on this page.
Get the app for Windows
Counted from rated arena games uploaded to MindCollector: every player in every game, not only the one who recorded it. Updated 19 Oct 2026.