Training

Learn to steer by evidence.

AI makes explanations cheap. Judging whether they're true is still your job. Each lesson starts with a real problem, asks what you think before teaching anything, then tests whether the idea carries over to a situation you haven't seen. Competitive games are where it starts: a small world with a full record of what happened.

Observe→Interpret→Hypothesise→Decide→Act→Measure→Validate→Revise ↺

Problem first

You reason before you're told

Every lesson opens with an ambiguous situation. You write your reading of it, then see evidence that may change it.

Notes that come back

Mark what you don't understand

Highlight any passage or add a note. Confusing passages and questions come back for a revisit, where you record whether your understanding moved.

Transfer, not recall

Measured on new situations

Mastery counts only questions set in a different domain, answered right first time. A before-and-after check measures whether your reasoning changed.

Read

the material behind the lessons

Subjects

10 subjects · 19 lessons

01 · 6 lessons

Cybernetics and feedback loops

How systems use information about their own state to steer: feedback, delay, stability, reinforcing and balancing loops, and learning that questions its own goals.

Why does a solution sometimes make the original problem worse?

02 · 2 lessons

Causal reasoning

Telling what happened from why it happened: confounding, reverse causality, counterfactuals, and why a good predictor is not necessarily something to change.

Did our intervention actually cause the improvement?

03 · 3 lessons

Statistics and probability

Reading numbers without being misled by them: base rates, changes in mix, and results that drift back toward average on their own.

Does a statistic tell us what we think it tells us?

04 · 1 lesson

Systems thinking and system dynamics

How parts interact to produce outcomes none of them would on their own: bottlenecks, recurring traps, and where intervention actually works.

Are we solving the underlying problem, or moving it somewhere else?

05 · 2 lessons

Decision theory and second-order thinking

Choosing under uncertainty and following consequences past the first step: expected value, reversibility, and effects that build up slowly.

What happens next, and what happens after that?

06 · 1 lesson

Cognitive psychology and epistemology

How minds build explanations and decide what counts as knowing: confirmation bias, separating observation from story, and naming what would change your mind.

What evidence would convince me that I'm wrong?

07 · 1 lesson

Scientific method and experimentation

Testing an explanation instead of defending it: controls, random assignment, measures chosen in advance.

How would we test whether this actually works?

08 · 1 lesson

Game theory and incentives

Outcomes that emerge from people with different goals: principal and agent, gaming a measure, and Goodhart's law.

Why do people act against the goals they're measured on?

09 · 1 lesson

AI literacy and model evaluation

What models do, how they fail, and how to judge their output: leakage, base rates, drift, and why fluent is not the same as right.

How do we know whether an AI recommendation is trustworthy?

10 · 1 lesson

Human factors and behaviour change

Why correct information doesn't guarantee correct action: attention, load, feedback timing and habit.

Why might someone understand advice and still not act on it?

Four questions for any claim

  1. What do we actually know? Separate the observation from the story told about it.
  2. What else could explain it? Other causes, missing information, how the data was selected.
  3. What would change our confidence? The evidence that would support or weaken each explanation, named before you look.
  4. What happens if we act on it? Immediate effects, delayed effects, and how we'd know whether it worked.