WON 3v3 Fri 9 Oct, 20:17  ·  0:43 MMR 2048 you  ·  2070 them
Harder  Their MMR 22 above yours, 21 Gladiator seasons to your 5
Summary Basics Moments 4 Damage & healing Numbers Notes
Them 21 Gladiator seasons
Their Mistweaver
Mistweaver Monk · healer · CC'd 8.9s
11× Glad
2413 Legend
Their Evoker
Devastation Evoker · CC'd 3.4s
3× Glad
2159 Legend
Their Windwalker
Windwalker Monk · CC'd 8.8s
7× Glad
2673 Gladiator
Your team 5 Gladiator seasons
You
Discipline Priest · healer · CC'd 7.3s
1× Glad
2243 Legend
Your Rogue
Assassination Rogue · CC'd 3s
4× Glad
2580 Gladiator
Your Mage
Fire Mage · CC'd 1.9s
no public profile
How it ended
 0:21  Their Evoker died theirs
Killing blow  Sudden Demise
Damage in the last 10s: Your Mage 64%Your Rogue 26%You 10%
Pyroblast Your Mage
33%
Arcane Barrage Your Mage
15%
Rupture Your Rogue
10%
Sudden Demise Your Rogue
9%
Penance You
8%
Fire Blast Your Mage
8%
Health, the last 14s: 100% 14s before the death; under 35% for the last 1s.
Healer locked outHealer locked out Gladiator's Medallion, Their Evoker, 10s beforeLife Cocoon, Their Mistweaver, 0s before
the death14s before
Dashed: 35%. Shaded: their healer locked out. Gold: a defensive pressed on their side (hover for which).
Their healer  lockout ended 9.2s before  Medallion not used
Your go had been running 13.6s.
Defensives in the last 30s:  Gladiator's Medallion Their Evoker, 10s before Life Cocoon Their Mistweaver, 0s before
 0:40  Their Mistweaver died theirs
Killing blow  Kingsbane
Damage in the last 10s: Your Rogue 98%You 2%Your Mage 0%
Kingsbane Your Rogue
28%
Garrote Your Rogue
15%
Rupture Your Rogue
15%
Implacable Strikes Your Rogue
14%
Envenom Your Rogue
6%
Deathmark Your Rogue
5%
Health, the last 14s: 90% 14s before the death; under 35% for the last 3s.
Fortifying Brew, Their Windwalker, 14s before
the death14s before
Dashed: 35%. Gold: a defensive pressed on their side (hover for which).
Your go had been running 13.2s.
Defensives in the last 30s:  Gladiator's Medallion Their Evoker, 29s before Life Cocoon Their Mistweaver, 19s before Invoke Chi-Ji, the Red Crane Their Mistweaver, 17s before Fortifying Brew Their Windwalker, 14s before
Checks what the log shows by itself, for your team
Nothing found: no offensive cooldown sat ready for a whole cooldown, and nothing went on an immune teammate.
Your team's goes
GOOD Their healer locked during your burst  1 of 2
Crowd control or a kick on their healer in the six seconds your damage peaked. Across the archive, goes like that killed 33% of the time, against 25% with her free.
NOTE Crowd control on their healer per go  2.0
The more of the go their healer spends controlled, the more goes kill. In the archive, goes with none killed 21% of the time, with four or more 37%.
GOOD Goes started with their defensives already down  1 of 2
At least one of their defensives on cooldown as your go began. A go into a full set of answers mostly strips them; the kill comes from the go after. In the archive, goes like that killed 30% of the time, against 20% into a full set, and it held at every stage of a game.
GOOD Damage landed together, with their healer locked  1 of 2
Both damage dealers' damage in the same six seconds while their healer could not act: the go that kills most (34% against 23% with neither). Yours shared the peak in 1 of 2.
Your answers to their goes
GOOD Their goes that met two or more of your big defensives down  0 of 2
A trade is good when an answer is back for their next go. In your own games, their go killed 35–43% of the time with two or more big defensives down, 17–22% with one. Across the archive, goes into defensives already down killed 30% against 20%.
NOTE Answers your team spent per go of theirs  1.5
This one isn't graded. Better teams spend more because their opponents hit harder, and at the same rating the sides that spent more per go won less. When they go often, spend one answer per go and keep the long ones for the go that comes with their big cooldowns. The Matchup Lab has a plan for each matchup.
Every figure against the archive is a correlation across 1,064 games and every player in them: it says what tends to go with winning, not what caused it.
Crowd control through a big defensive control landing while a big defensive was up: the seconds of it lost
GOOD 0:27  Your team's Cheap Shot on their Their Windwalker through Fortifying Brew  
Your Assassination Rogue Your Rogue cast it while Fortifying Brew was up, and took away 4.0s of it. It ran its course or broke on damage.
Their Windwalker health: 100% at the start, 92% at the lowest.
0:27 Your Rogue Cheap Shot on Their Windwalker
0:28 Their Mistweaver Blackout Kick on Your Mage
0:31 Their Mistweaver Rushing Wind Kick
0:32 Their Mistweaver Sheilun's Gift on Their Windwalker
GOOD 0:36  Your team's Garrote - Silence on their Their Windwalker through Fortifying Brew  
Your Assassination Rogue Your Rogue cast it while Fortifying Brew was up, and took away 3.1s of it. It ran its course or broke on damage.
Their Windwalker health: 80% at the start, 65% at the lowest.
0:36 Your Rogue Garrote - Silence on Their Windwalker
The start of their goes your first casts, your first big defensive, and the target's health
NOTE 0:11  Their go on Your Rogue  
Your Rogue went from 100% to 61%. Your first cast came after 1.0s: Shadow Word: Pain. No big defensive of yours went into it in its first 12 seconds.
Your Rogue health: 100% at the start, 61% at the lowest.
0:10 You Power Infusion on Your Mage
0:12 You Shadow Word: Pain on Their Evoker
0:18 You Penance on Their Evoker
NOTE 0:32  Their go on Your Mage  
Your Mage went from 96% to 83%. Your first cast came after 1.8s: Penance. No big defensive of yours went into it in its first 12 seconds.
Your Mage health: 96% at the start, 83% at the lowest.
0:32 You Void Shield
0:34 You Penance on Their Windwalker
0:38 You Void Shield
0:39 You Angelic Feather
0:40 You Penance on You
0:42 You Shadow Word: Pain on Their Windwalker
A moment says what happened and when. What should have been pressed instead depends on what the log cannot see: positioning, calls, what your team was setting up.
Damage and healing onto players only, not pets or totems; click a player for their abilities
DamageHealingAbsorbsIdle
You 368k 1.43M 1.08M 31%
Damage 368k · 9k a second alive
Penance
202k 55% 10 hits
Void Shield
62k 17% 34 hits
Shadow Word: Pain
57k 15% 15 hits
Mind Blast
24k 6% 1 hit
Searing Light
23k 6% 6 hits
Touch of the Grave
623 0% 1 hit
Healing 1.43M · 33k a second alive
Atonement
737k 51% 307 hits · 69% over
Power Word: Radiance
272k 19% 3 hits · 0% over
Penance
239k 17% 56 hits · 75% over
Piety
139k 10% 32 hits · 4% over
Prayer of Mending
48k 3% 6 hits · 0% over
Touch of the Grave
0 0% 1 hit · 100% over
Absorbs 1.08M · 25k a second alive
Void Shield
922k 85% 65 hits
Power Word: Shield
163k 15% 13 hits
Your Rogue 1.64M 79k 95k 13%
Your Mage 1.27M 0 340k 12%
Their Evoker  them 841k 0 755k 12%
Their Windwalker  them 638k 64k 428k 11%
Their Mistweaver  them 90k 836k 645k 12%
The game in numbers
YouThem
Goes (bursts)22
Tight goes (each link within 5s)22
Goes that led to a kill20
Defensives before the first death22
Of those, outside the other side's goes00
Interrupts00
Interrupts on the healer00
Your notes
None. During a game the note box takes notes for that round, and Ctrl+Shift+M marks a moment to write about later.
Experience is each character as it is now; Gladiator seasons count across their whole account. 1 player(s) have no experience on file and count as none.