Player-written guide

Jungle

by Crawlordx-Frostmourne · 2645 exp · 3v3 · updated 54 minutes ago

Discipline

Discipline

Priest

Feral

Feral

Druid

Beast Mastery

Beast Mastery

Hunter

vs
Discipline

Discipline

Priest

Retribution

Retribution

Paladin

Arms

Arms

Warrior

Written as

Feral

Crawlordx-Frostmourne

Level 90 Night Elf Feral Druid · US · 277 ilvl

2645 3v3 exp 2274 2v2 exp Legend
Solo Shuffle · Feral 1530 13–2 3v3 1237 13–6 2v2 1144 12–4

Healer CC

Control after DR

21s

5 control steps, 1 diminished · total spent, not one lock

Available every

60s

Gated by Chimaeral Sting

  • 1 Intimidation
    Stun 3s 40s CD

    Beast Mastery Hunter

  • 2 Freezing Trap
    Incapacitate 6s 25s CD

    Beast Mastery Hunter

  • 3 Chimaeral Sting
    Silence 3s 60s CD

    Beast Mastery Hunter

  • 4 Psychic Scream
    Disorient 6s 30s CD

    Discipline Priest

  • 5 Mind Control
    Disorient 3s · 50%

    Discipline Priest

    shares Disorient category with Psychic Scream

Defensives to force

Kill warrior

Arms vs Arms Warrior

Available every

120s

Gated by Die by the Sword

  • 1 Die by the Sword
    Defensive 120s CD

    Arms Warrior

Defensives to force

Defensives to force (cross CC on paladin)

Retribution vs Retribution Paladin

Available every

600s

Gated by Lay on Hands

  • 1 Lay on Hands
    Defensive 600s CD

    Retribution Paladin

  • 2 Blessing of Protection
    Defensive 300s CD

    Retribution Paladin

  • 3 Blessing of Sacrifice
    Defensive 60s CD

    Retribution Paladin

Cross CC on paladin

Control after DR

10.5s

3 control steps, 1 diminished · total spent, not one lock

Available every

30s

Gated by Scatter Shot

  • 1 Scatter Shot
    Incapacitate 3s 30s CD

    Beast Mastery Hunter

  • 2 Cyclone
    Disorient 5s

    Feral Druid

  • 3 Cyclone
    Disorient 2.5s · 50%

    Feral Druid

Notes

How to play it

Land stun on the warrior, coordinate scatter shot to land on the pally the same time, feral casts clone on the pally immediately, Hunter stun traps the healer. Rotate this until the warrior is dead.

The hard part is getting clone off on the pally, you have to start casting it next global after the stun. Miss timing the cyclone by a global means the pally stops the go.

It’s actually not that hard a comp to beat as jungle but you need to land cross CC

Written by a player, not derived from match data. Cooldowns, diminishing returns and durations are computed from MindCollector's own game data; the plan itself, and the order of it, is this author's.

Build your own game plan

Pick your comp and drag in the abilities you'd press. MindCollector works out how long the control lasts after diminishing returns and how often you can run it again. Free, and private until you publish it.

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