Player-written guide

Jungle Vs Lock Hunter Pres

Accurate for 12.1?

by Crawlordx-Frostmourne · 2645 exp · Gladiator · Legend · 3v3 · updated 13 hours ago

Holy

Holy

Priest

Feral

Feral

Druid

Beast Mastery

Beast Mastery

Hunter

vs
Preservation

Preservation

Evoker

Affliction

Affliction

Warlock

Beast Mastery

Beast Mastery

Hunter

Written as

Feral

Crawlordx-Frostmourne

Level 90 Night Elf Feral Druid · US · 281 ilvl

2645 3v3 exp 2274 2v2 exp Gladiator 3v3 Legend Shuffle
Solo Shuffle · Feral 1872 59–48 3v3 1623 21–20 2v2 1420 15–8
Loading gear and talents…

Opening CC chain

Control after DR

18s

4 control steps · total spent, not one lock

Available every

60s

Gated by Chimaeral Sting

  • 1 Intimidation
    Stun 3s 40s CD

    Beast Mastery Hunter

  • 2 Freezing Trap
    Incapacitate 6s 25s CD

    Beast Mastery Hunter

  • 3 Psychic Scream
    Disorient 6s 30s CD

    Holy Priest

  • 4 Chimaeral Sting
    Silence 3s 60s CD

    Beast Mastery Hunter

Notes

Kill the Hunter

It’s easier to kill the Hunter in a stun from 100 to 0.

Lock CC (cross CC)

Control after DR

8s

2 control steps · total spent, not one lock

Available every

30s

Gated by Scatter Shot

  • 1 Scatter Shot
    Incapacitate 3s 30s CD

    Beast Mastery Hunter

  • 2 Cyclone
    Disorient 5s

    Feral Druid

Hunter CC

Control after DR

6.5s

2 control steps, 1 diminished · total spent, not one lock

Available every

30s

Gated by Maim

  • 1 Maim
    Stun 5s 30s CD

    Feral Druid

  • 2 Rake
    Stun 1.5s · 50% From stealth

    Feral Druid

    shares Stun category with Maim

Notes

Strat

Just go offensive during CC and use roots and slows + vortex to kite in between goes. Kick the locks fears or Pres sleeps during goes.

Enemy abilities

Primarily need to get their Trinks

Preservation Affliction Beast Mastery Their team
  • 1 Survival of the Fittest
    Defensive 90s CD

    Beast Mastery Hunter

  • 2 Aspect of the Turtle
    Defensive 120s CD

    Beast Mastery Hunter

  • 3 Obsidian Scales
    Defensive 90s CD

    Preservation Evoker

Written by a player, not derived from match data. Cooldowns, diminishing returns and durations are computed from MindCollector's own game data; the plan itself, and the order of it, is this author's.

Make this plan yours

Copy it into your planner and change the comp, the timings and the notes for your own team. MindCollector keeps the diminishing returns and cooldowns right as you edit. The copy is private until you publish it.

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